コード例 #1
0
    public static TraitTarget GetTraitTarget(string param)
    {
        if (targets.ContainsKey(param))
        {
            return(targets[param]);
        }
        string[] p = param.Split(' ');
        switch (p[0])
        {
        case "Ska":
            targets[param] = new SkaTarget(int.Parse(p[1]));
            break;

        case "Noble":
            targets[param] = new NobelTarget(int.Parse(p[1]));
            break;

        case "Stun":
            targets[param] = new StunTarget(int.Parse(p[1]));
            break;

        case "Bleed":
            targets[param] = new BleedTarget(int.Parse(p[1]));
            break;

        case "Mark":
            targets[param] = new MarkTarget(int.Parse(p[1]));
            break;
        }
        return(targets[param]);
    }
コード例 #2
0
ファイル: Program.cs プロジェクト: q51251/LeagueSharp-13
        private static void Drawing_OnDraw(EventArgs args)
        {
            var DrawMarkShow = Config.GetCircle("标记提醒");

            if (Config.GetStringIndex("伤害类型" + Player.ChampionName) == 0)
            {
                font.DrawScreenPercent("[雪球] 必须先设置伤害类型,才能正确获取目标", DrawMarkShow.Color, 50, 50);
                return;
            }


            if (MarkTarget != null && DrawMarkShow.Active)
            {
                var MarkTargetName   = IsCN ? "标记中目标" : "Marked Enemy";
                var MarkTargetHealth = IsCN ? "目标血量":"Target Health";

                if (MarkTarget.Type == GameObjectType.obj_AI_Hero)
                {
                    var target = MarkTarget as Obj_AI_Hero;



                    var text = $"{MarkTargetName}:{target.ChampionName.ToCN(IsCN)}({target.Name.ToGBK()})\n"
                               + $"{MarkTargetHealth}:{(int)target.Health}/{(int)target.MaxHealth}     ({(int)target.HealthPercent}%)";

                    font.DrawScreenPercent(text,
                                           DrawMarkShow.Color,
                                           50, 60);
                }
                else if (MarkTarget.Type == GameObjectType.obj_AI_Minion)
                {
                    var enemies = MarkTarget.GetEnemiesInRange(500);
                    if (enemies.Count <= 0)
                    {
                        font.DrawScreenPercent("标记中小兵附近没有敌人",
                                               DrawMarkShow.Color,
                                               50, 60);
                    }
                    else
                    {
                        var text = IsCN
                                                        ? $"标记中小兵500码内有{enemies.Count}个敌人\n"
                                                        : $"{enemies.Count}enemies nearby marked minion\n";
                        if (enemies.Any(e => e.HealthPercent < 20))
                        {
                            text += IsCN? "标记中小兵500码内有残血敌人": "Find low health enemy";

                            foreach (var item in enemies.Where(e => e.HealthPercent < 20))
                            {
                                text += $"\n{item.ChampionName.ToCN(IsCN)}({item.Name.ToGBK()})   {(int)item.HealthPercent}%";
                            }

                            font.DrawScreenPercent(text,
                                                   DrawMarkShow.Color,
                                                   50, 60);
                        }
                    }
                }
            }
            var DrawRangeShow = Config.Item("显示范围").GetValue <Circle>();

            if (DrawRangeShow.Active && GetSnowBallState() == SnowBallState.Mark)
            {
                Render.Circle.DrawCircle(Player.Position, SnowBall.Range, DrawRangeShow.Color, 2);
            }
            if (Config.GetBool("小地图显示") && GetSnowBallState() == SnowBallState.Mark)
            {
                Utility.DrawCircle(Player.Position, SnowBall.Range, DrawRangeShow.Color, 2, 23, true);
            }
        }
コード例 #3
0
        public Tactitian()
        {
            placedStipulationCard = new MarkTarget();

            name = "Tactician";
            description = placedStipulationCard.description;
            image = SpriteBase.mainSpriteBase.arrow;
        }