public override void Handle(object sender, IMessage packet) { base.Handle(sender, packet); GCEnterInstance data = packet as GCEnterInstance; //处理完数据和逻辑后,发送消息通知其他模块,绝对不可以直接操作UI等Unity主线程的东西! if (data.Result == 0) { InstanceTableSetting instanceTable = InstanceTableSettings.Get(data.InstanceId); if (instanceTable == null) { Debug.LogError("待进入的场景不存在!" + data.InstanceId); return; } SceneMgr.ChangeScene(instanceTable.SceneId); MapMgr.Create(data.InstanceId); MapMgr.Instance.MyMapPlayer.Update(data.MapPlayerData); } else { Debug.LogError("进入失败!" + data.Result); } }