コード例 #1
0
ファイル: RandomMapCreator.cs プロジェクト: hafewa/AStar-2
        /// <summary>
        /// 检测地图是连通的
        /// </summary>
        /// <returns></returns>
        public bool CheckMapIsConnected()
        {
            bool isConnected = false;

            mMapMgr.BuildMap();
            List <Node> path = AStarMgr.Instance.FindPath(new Vector2(0, 0), new Vector2(mMapMgr.Width - 1, mMapMgr.Height - 1));

            if (path != null && path.Count > 0)
            {
                isConnected = true;
            }
            return(isConnected);
        }
コード例 #2
0
ファイル: AStarExample.cs プロジェクト: hafewa/AStar-2
        private void ClickPathFindingBtn(int times, int count, int mapNum)
        {
            List <float> resTimesIn  = new List <float>();
            List <float> resTimesOut = new List <float>();
            Vector2      start       = new Vector2(0, 0);
            Vector2      end         = new Vector2(mMapMgr.Width - 1, mMapMgr.Height - 1);
            //mMapMgr.BuildMap();
            List <int> seedList = mRandomMapCreator.GetValidSeedList(mapNum, Probability, RandomSeed, MaxTimes);

            for (int p = 0; p < seedList.Count; p++)
            {
                mRandomMapCreator.Create(seedList[p], Probability);
                mMapMgr.BuildMap();
                for (int j = 0; j < count; j++)
                {
                    mTimer.Begin(TIMER_KEY_ASTAR_PF);
                    for (int i = 0; i < times; i++)
                    {
                        mAStarMgr.FindPath(start, end);
                    }
                    mTimer.End(TIMER_KEY_ASTAR_PF);
                    resTimesIn.Add(mTimer.GetSumTime(TIMER_KEY_ASTAR_PF));
                }
                resTimesIn.Sort();
                float sumTimeIn = 0.0f;
                for (int i = 1; i <= resTimesIn.Count - 2; i++)
                {
                    sumTimeIn += resTimesIn[i];
                }
                resTimesOut.Add((sumTimeIn / (resTimesIn.Count - 2)) / times);
            }
            resTimesOut.Sort();
            float sumTimeOut = 0.0f;

            for (int i = 1; i <= resTimesOut.Count - 2; i++)
            {
                sumTimeOut += resTimesOut[i];
            }
            mFindPathTime = sumTimeOut / (resTimesOut.Count - 2);
            mPath         = mAStarMgr.FindPath(start, end);
            //mFindPathTime = mTimer.GetSumTime(TIMER_KEY_ASTAR_PF);
            mFindPathCost = CalculatePathConsume(mPath);
            SpawnMap();
            HTLogger.Debug(string.Format("寻路 {0} 次:{1}毫秒", times, mFindPathTime * times));
            HTLogger.Debug(string.Format("寻路 1 次:{0}毫秒", mFindPathTime));
            HTLogger.Debug("路径消耗:" + mFindPathCost);
        }