public static void HandleNewWorld(WorldSession session, SubPacket subPacket) { if (!session.Player.IsLogin || session.Player.InWorld) { return; } session.Player.OnLogin(); MapManager.AddToMap(session.Player); }
public static void HandleCharacterSelect(WorldSession session, ClientCharacterSelect characterSelect) { Character character = session.Characters.SingleOrDefault(c => c.Id == characterSelect.CharacterId); if (character == null) { session.EnqueueMessageEncrypted(new ServerCharacterSelectFail { Result = CharacterSelectResult.Failed }); return; } session.Player = new Player(session, character); WorldEntry entry = GameTableManager.World.GetEntry(character.WorldId); if (entry == null) { throw new ArgumentOutOfRangeException(); } switch (entry.Type) { // housing map case 5: { // characters logging in to a housing map are returned to their own residence session.EnqueueEvent(new TaskGenericEvent <Residence>(ResidenceManager.GetResidence(session.Player.Name), residence => { if (residence == null) { residence = ResidenceManager.CreateResidence(session.Player); } ResidenceEntrance entrance = ResidenceManager.GetResidenceEntrance(residence); var mapInfo = new MapInfo(entrance.Entry, 0u, residence.Id); MapManager.AddToMap(session.Player, mapInfo, entrance.Position); })); break; } default: { var mapInfo = new MapInfo(entry); var vector3 = new Vector3(character.LocationX, character.LocationY, character.LocationZ); MapManager.AddToMap(session.Player, mapInfo, vector3); break; } } }
public static void HandleCharacterSelect(WorldSession session, ClientCharacterSelect characterSelect) { Character character = session.Characters.SingleOrDefault(c => c.Id == characterSelect.CharacterId); if (character == null) { session.EnqueueMessageEncrypted(new ServerCharacterSelectFail { Result = CharacterSelectResult.Failed }); return; } session.Player = new Player(session, character); Vector3 vector = new Vector3(character.LocationX, character.LocationY, character.LocationZ); MapManager.AddToMap(session.Player, character.WorldId, vector); }
public static void HandleCharacterSelect(WorldSession session, ClientCharacterSelect characterSelect) { Character character = session.Characters.SingleOrDefault(c => c.Id == characterSelect.CharacterId); if (character == null) { session.EnqueueMessageEncrypted(new ServerCharacterSelectFail { Result = CharacterSelectResult.Failed }); return; } session.Player = new Player(session, character); // TODO: make this not so... static ushort worldId = 870; Vector3 vector = new Vector3(-7683.809f, -942.5914f, -666.6343f); MapManager.AddToMap(session.Player, worldId, vector); }
public void AddToMap() { Debug.Assert(Position != null); MapManager.AddToMap(this); }