コード例 #1
0
    public static void ConvertMap(MapListEntry map)
    {
        var mobiles = new List <SavedGameObject>();
        var mapDir  = $"maps/{map.name}";

        foreach (var mobFile in Tig.FS.Search($"{mapDir}/*.mob"))
        {
            using var reader = Tig.FS.OpenBinaryReader(mobFile);
            mobiles.Add(SavedGameObject.Load(reader));
        }

        mobiles.Sort((a, b) => a.Id.guid.CompareTo(b.Id.guid));

        using var stream = new FileStream($"{map.id}_{map.name}_mobiles.json", FileMode.Create);
        using var writer = new Utf8JsonWriter(stream, new JsonWriterOptions
        {
            Indented = true
        });

        writer.WriteStartArray();

        foreach (var mobile in mobiles)
        {
            WriteMobile(writer, mobile);
        }

        writer.WriteEndArray();
    }
コード例 #2
0
ファイル: MainMenu.cs プロジェクト: ramsesoriginal/PIYAUG
 void HostGame(MapListEntry map)
 {
     Network.InitializeServer(32, 25000, false);
     networkView.RPC("LoadLevel", RPCMode.AllBuffered, map.levelName, lastLevelPrefix + 1);
 }
コード例 #3
0
ファイル: MainMenu.cs プロジェクト: ramsesoriginal/PIYAUG
 void HostGame(MapListEntry map)
 {
     Network.InitializeServer(32, 25000, false);
     networkView.RPC("LoadLevel", RPCMode.AllBuffered, map.levelName, lastLevelPrefix + 1);
 }
コード例 #4
0
    public static Dictionary <int, MapListEntry> Parse(IFileSystem fs, bool alwaysFog = false, bool alwaysUnfog = false)
    {
        var mapList  = fs.ReadMesFile("rules/MapList.mes");
        var mapNames = fs.ReadMesFile("mes/map_names.mes");

        var mMaps = new Dictionary <int, MapListEntry>(mapList.Count);

        foreach (var(mapId, line) in mapList)
        {
            var entry = new MapListEntry();

            var parts = line.Split(',');

            entry.id        = mapId;
            entry.name      = parts[0];
            entry.startPosX = int.Parse(parts[1]);
            entry.startPosY = int.Parse(parts[2]);
            entry.flags     = 0;
            if (alwaysUnfog)
            {
                entry.flags |= 4;
            }

            // The rest are key value pairs
            for (var i = 3; i < parts.Length; ++i)
            {
                var subParts = parts[i].Split(':');
                var key      = subParts[0].Trim();
                var value    = subParts[1].Trim();

                switch (key)
                {
                case "Type":
                    switch (value)
                    {
                    case "NONE":
                        entry.type = MapType.None;
                        break;

                    case "START_MAP":
                        entry.type = MapType.StartMap;
                        break;

                    case "SHOPPING_MAP":
                        entry.type = MapType.ShoppingMap;
                        break;

                    case "TUTORIAL_MAP":
                        entry.type = MapType.TutorialMap;
                        break;
                    }

                    break;

                case "WorldMap":
                    entry.worldmap = int.Parse(value);
                    break;

                case "Area":
                    entry.area = int.Parse(value);
                    break;

                case "Movie":
                    entry.movie = int.Parse(value);
                    break;

                case "Flag":
                    switch (value)
                    {
                    case "DAYNIGHT_XFER":
                        entry.flags |= 1;
                        break;

                    case "OUTDOOR":
                        entry.flags |= 2;
                        break;

                    case "UNFOGGED":
                    {
                        if (!alwaysFog)
                        {
                            entry.flags |= 4;
                        }
                        break;
                    }

                    case "BEDREST":
                        entry.flags |= 8;
                        break;
                    }

                    break;

                default:
                    Logger.Warn("Unknown map key '{1}' for map {0}", mapId, key);
                    break;
                }
            }

            // Copy the description from map_names.mes
            if (mapNames.TryGetValue(mapId, out var mapName))
            {
                entry.description = mapName;
            }
            else
            {
                Logger.Warn("Missing map description for {0}", mapId);
                entry.description = entry.name;
            }

            mMaps[mapId] = entry;
        }

        // Get info from hardcoded map areas table (bleh)
        foreach (var entry in mMaps.Values)
        {
            if (entry.area == 0)
            {
                entry.area = GetAreaForVanillaMap(entry.id);
            }
        }

        return(mMaps);
    }