コード例 #1
0
ファイル: MySniperGun.cs プロジェクト: Bunni/Miner-Wars-2081
 public override void Init(StringBuilder hudLabelText, MySmallShip parentObject,
     Vector3 position, Vector3 forwardVector, Vector3 upVector,
     MyMwcObjectBuilder_SmallShip_Weapon objectBuilder)
 {
     base.Init(hudLabelText, MyModelsEnum.Sniper, MyMaterialType.METAL, parentObject, position,
         forwardVector, upVector, objectBuilder);
 }
コード例 #2
0
ファイル: MyMineSmart.cs プロジェクト: Bunni/Miner-Wars-2081
        public override void Start(Vector3 position, Vector3 initialVelocity, Vector3 direction, float impulseMultiplier, MyEntity owner)
        {
            base.Start(position, initialVelocity, direction, impulseMultiplier, owner, MyTextsWrapper.Get(MyTextsWrapperEnum.MineSmartHud));

            EntityId = MyEntityIdentifier.AllocateId();
            MyEntityIdentifier.AddEntityWithId(this);

            m_currentTarget = null;
            m_movingCue = null;
            m_lastTimeSearchedForTarget = MyConstants.FAREST_TIME_IN_PAST;
            Faction = owner.Faction;
            GuidedInMultiplayer = true;
        }
コード例 #3
0
ファイル: MySawDrill.cs プロジェクト: Bunni/Miner-Wars-2081
        public override void Init(StringBuilder hudLabelText, MySmallShip parentObject,
            Vector3 position, Vector3 forwardVector, Vector3 upVector,
            MyMwcObjectBuilder_SmallShip_Weapon objectBuilder)
        {
            m_model = MyModelsEnum.SawDrill;
            m_movingCueEnum = MySoundCuesEnum.VehToolSawLoop3d;
            m_movingCueReleaseEnum = MySoundCuesEnum.VehToolSawRelease3d;
            m_drillCueEnum = MySoundCuesEnum.VehToolSawCut3d;
            m_drillOtherCueEnum = MySoundCuesEnum.VehToolSawCutOther3d;
            m_drillOtherCueReleaseEnum = MySoundCuesEnum.VehToolSawCutOtherRelease3d;
            m_drillCueReleaseEnum = MySoundCuesEnum.VehToolSawCutRelease3d;
            m_idleCueEnum = MySoundCuesEnum.VehToolSawIdle3d;

            base.Init(hudLabelText, parentObject, position, forwardVector, upVector, objectBuilder);

            m_minDrillingDuration = MySawDrillDeviceConstants.MIN_DRILLING_DURATION;
            m_range = MySawDrillDeviceConstants.RANGE;
            m_radius = MySawDrillDeviceConstants.RADIUS;
            m_damage = MySawDrillDeviceConstants.DAMAGE_PER_SECOND;
            m_directionalEffectID = MyParticleEffectsIDEnum.Drill_Saw;
        }
コード例 #4
0
        public override void Init(StringBuilder hudLabelText, MyEntity parentObject, Vector3 position, Vector3 forwardVector, Vector3 upVector, MyMwcObjectBuilder_Base objectBuilder)
        {
            MyModelsEnum modelEnumBase;
            MyModelsEnum? modelEnumBaseCollision = null;
            MyModelsEnum modelEnumBarrel;
            MyMwcObjectBuilder_SmallShip_Ammo_TypesEnum missileType;

            switch ((MyMwcObjectBuilder_PrefabLargeWeapon_TypesEnum)objectBuilder.GetObjectBuilderId().Value)
            {
                case MyMwcObjectBuilder_PrefabLargeWeapon_TypesEnum.P352_A01_LARGESHIP_MISSILE_BASIC4:
                case MyMwcObjectBuilder_PrefabLargeWeapon_TypesEnum.P352_A02_LARGESHIP_MISSILE_GUIDED4:
                    modelEnumBase = MyModelsEnum.LargeShipMissileLauncher4Base;
                    modelEnumBarrel = MyModelsEnum.LargeShipMissileLauncher4Barrel;
                    modelEnumBaseCollision = MyModelsEnum.LargeShipMissileLauncher4Base_COL;
                    Burst =  4;
                    break;
                case MyMwcObjectBuilder_PrefabLargeWeapon_TypesEnum.P352_A01_LARGESHIP_MISSILE_BASIC6:
                case MyMwcObjectBuilder_PrefabLargeWeapon_TypesEnum.P352_A02_LARGESHIP_MISSILE_GUIDED6:
                    modelEnumBase = MyModelsEnum.LargeShipMissileLauncher6Base;
                    modelEnumBarrel = MyModelsEnum.LargeShipMissileLauncher6Barrel;
                    modelEnumBaseCollision = MyModelsEnum.LargeShipMissileLauncher6Base_COL;
                    Burst = 6;
                    break;
                case MyMwcObjectBuilder_PrefabLargeWeapon_TypesEnum.P352_A01_LARGESHIP_MISSILE_BASIC9:
                case MyMwcObjectBuilder_PrefabLargeWeapon_TypesEnum.P352_A02_LARGESHIP_MISSILE_GUIDED9:
                    modelEnumBase = MyModelsEnum.LargeShipMissileLauncher9Base;
                    modelEnumBarrel = MyModelsEnum.LargeShipMissileLauncher9Barrel;
                    modelEnumBaseCollision = MyModelsEnum.LargeShipMissileLauncher9Base_COL;
                    Burst = 9;
                    break;

                default:
                    throw new MyMwcExceptionApplicationShouldNotGetHere();
                    break;
            }

            switch ((MyMwcObjectBuilder_PrefabLargeWeapon_TypesEnum)objectBuilder.GetObjectBuilderId().Value)
            {
                case MyMwcObjectBuilder_PrefabLargeWeapon_TypesEnum.P352_A01_LARGESHIP_MISSILE_BASIC4:
                case MyMwcObjectBuilder_PrefabLargeWeapon_TypesEnum.P352_A01_LARGESHIP_MISSILE_BASIC6:
                case MyMwcObjectBuilder_PrefabLargeWeapon_TypesEnum.P352_A01_LARGESHIP_MISSILE_BASIC9:
                        missileType = MyMwcObjectBuilder_SmallShip_Ammo_TypesEnum.Missile_Basic;
                    break;
                case MyMwcObjectBuilder_PrefabLargeWeapon_TypesEnum.P352_A02_LARGESHIP_MISSILE_GUIDED4:
                case MyMwcObjectBuilder_PrefabLargeWeapon_TypesEnum.P352_A02_LARGESHIP_MISSILE_GUIDED6:
                case MyMwcObjectBuilder_PrefabLargeWeapon_TypesEnum.P352_A02_LARGESHIP_MISSILE_GUIDED9:
                        missileType = MyMwcObjectBuilder_SmallShip_Ammo_TypesEnum.Guided_Missile_Radar_Detection;
                    break;

                default:
                    throw new MyMwcExceptionApplicationShouldNotGetHere();
                    break;
            }

            base.Init(hudLabelText, modelEnumBase, MyMaterialType.METAL, parentObject, position, forwardVector, upVector, objectBuilder, modelEnumBaseCollision);

            Matrix barrelMatrix = MyMath.NormalizeMatrix(ModelLod0.Dummies["axis"].Matrix);
            MyLargeShipMissileLauncherBarrel barrel = new MyLargeShipMissileLauncherBarrel();

            barrel.Init(hudLabelText, modelEnumBarrel, Burst, barrelMatrix, missileType, this);
            MountBarrel(barrel);

            // User settings:
            m_predictionIntervalConst_ms = 250;
            m_checkTargetIntervalConst_ms = 150;
            m_randomStandbyChangeConst_ms = 4000;
        }