private void DisplayBackGround() { var sceneId = LoadingPresenter.Instance.sceneId.Fetch(); var config = MapConfig.Get(sceneId); m_BackGround.SetSprite(config.backGround); }
private string GetSceneName(int id) { switch (id) { case LOGIN_SCENEID: return("Login"); case CREATEROLE_SCENEID: return("CreateRole"); case SELECTROLE_SCENEID: return("SelectRole"); default: var config = MapConfig.Get(id); return(config.sceneName); } }
public override void OnInitialize() { PlayerInfo.Instance.SetProperty(PropertyType.Cuirass, 2); var playerAvatar = PlayerInfo.Instance.GetPlayerAvatar(); var prefab = MobAssets.LoadPrefab(playerAvatar.cuirass); var model = GameObject.Instantiate(prefab); myPlayer = ActorCenter.Instance.Create(ActorType.Player, model.transform) as MyPlayer; var mapConfig = MapConfig.Get(SceneLoad.Instance.currentSceneId); myPlayer.position = mapConfig.bornPoint; myPlayer.propertyController.SetProperty(FightProperty.MoveSpeed, 20000); SkillCast.Instance.SetSkill(1, 10001); SkillCast.Instance.SetSkill(2, 10001); SkillCast.Instance.SetSkill(3, 10001); SkillCast.Instance.SetSkill(4, 10001); SkillCast.Instance.SetSkill(5, 10001); }