Exemple #1
0
    private void DisplayBackGround()
    {
        var sceneId = LoadingPresenter.Instance.sceneId.Fetch();
        var config  = MapConfig.Get(sceneId);

        m_BackGround.SetSprite(config.backGround);
    }
Exemple #2
0
    private string GetSceneName(int id)
    {
        switch (id)
        {
        case LOGIN_SCENEID:
            return("Login");

        case CREATEROLE_SCENEID:
            return("CreateRole");

        case SELECTROLE_SCENEID:
            return("SelectRole");

        default:
            var config = MapConfig.Get(id);
            return(config.sceneName);
        }
    }
Exemple #3
0
    public override void OnInitialize()
    {
        PlayerInfo.Instance.SetProperty(PropertyType.Cuirass, 2);

        var playerAvatar = PlayerInfo.Instance.GetPlayerAvatar();
        var prefab       = MobAssets.LoadPrefab(playerAvatar.cuirass);
        var model        = GameObject.Instantiate(prefab);

        myPlayer = ActorCenter.Instance.Create(ActorType.Player, model.transform) as MyPlayer;

        var mapConfig = MapConfig.Get(SceneLoad.Instance.currentSceneId);

        myPlayer.position = mapConfig.bornPoint;
        myPlayer.propertyController.SetProperty(FightProperty.MoveSpeed, 20000);

        SkillCast.Instance.SetSkill(1, 10001);
        SkillCast.Instance.SetSkill(2, 10001);
        SkillCast.Instance.SetSkill(3, 10001);
        SkillCast.Instance.SetSkill(4, 10001);
        SkillCast.Instance.SetSkill(5, 10001);
    }