public void EndGameEnd() { managerUI.UpdateUIPanels(); managerUI.ToggleMaximiseElementUI(managerUI.PanelMenuEndGame.GetComponent <RectTransform>(), true); managerUI.ToggleMaximiseElementUI(managerUI.PanelBot.GetComponent <RectTransform>(), false); managerCamera.FaceUnit(gameObject); managerUnits.ResetLists(); managerTerrain.ResetLists(); managerBlight.ResetLists(); inputStopped = false; }