}// set x,y size of the tile grid // public interface: game loop public void SetupLevelNewGame() { managerTerrain.CreateTerrain(gridTilesX, gridTilesZ, Settings.widthEdgeTilesGrid); managerUI.SetupGameScreenUI(); managerPlayer.Setup(); managerCamera.FaceUnit(managerPlayer.Player); managerBlight.SetupBlightNewGame(); managerPlayer.SetupNewPlayerStats(); managerPlayer.Points = 0; managerPlayer.Turn = 0; inGame = true; StartCoroutine(CheckGameOverMovement()); }