public void GameOverHitGround() { mainUIController.SetGameOverPanel(1); MusicController.instance.PlayFailureJingle(); gameOver = true; InvokeRepeating("KillAllEnemies", 0, 0.1f); }
public void GameOverHitGround() { mainUIController.SetGameOverPanel(1); MusicController.instance.PlayFailureJingle(); gameOver = true; InvokeRepeating("KillAllEnemies", 0, 0.1f); }