public void Restart() { _gameLoopManager.RestartLevel(); if (_mainUiController) { _mainUiController.PlayMenuButtonAudio(); } }
public void OnClick() { if (isPreparationState) { _gameLoopManager.Execute(); } else { _gameLoopManager.SoftResetLevel(); } _mainUiController.PlayMenuButtonAudio(); }
public void OnClick() { if (isFF) { MakeNormal(); } else { MakeFF(); } _mainUiController.PlayMenuButtonAudio(); }
public void Quit() { _mainUiController.PlayMenuButtonAudio(); Application.Quit(); }