private void OnUserLevelup() { view.SetLevel(GlobalData.PlayerModel.PlayerVo.Level); //玩家升级之后就要更新当前等级应援会规则能力。 GlobalData.PlayerModel.BaseSupportPower = MyDepartmentData.GetDepartmentRule(DepartmentTypePB.Support , GlobalData.PlayerModel.PlayerVo.Level).Power; // FlowText.ShowMessage(I18NManager.Get("GameMain_Hint1", GlobalData.PlayerModel.PlayerVo.Level));// ("应援会等级提升至" + GlobalData.PlayerModel.PlayerVo.Level); //弹出应援会升级弹窗 var _levelupWindow = PopupManager.ShowWindow <LevelUpWindow>("GameMain/Prefabs/LevelupWindow/LevelUpWindow"); _levelupWindow.SetData(GlobalData.DepartmentData); UpdateTopBar(); view.HandleFunctionOpen(); SdkHelper.SetSdkData(SdkHelper.TYPE_DATA_CHANGE); }