void Awake() { mmc = GetComponent <MainMenuCanvas>(); deckBuilder = GetComponent <DeckBuilder>(); sortedCards = new List <Card>(); PopulateCardViewers(); }
protected override void Awake() { base.Awake(); Instance = this; TransitionScene.NewSceneWasLoaded += TransitionScene_NewSceneWasLoaded; }
void Awake() { currentDeck = new Dictionary <int, int>(); deckDisplayPlates = new List <GameObject>(); deckLoader = GetComponent <DeckLoader>(); mms = GetComponent <MainMenuCanvas>(); }
public void Start() { MovePlayerToSpawn(); if (IsRunningDirectly) { MainMenuCanvas mainMenu = FindObjectOfType <MainMenuCanvas>(); mainMenu.gameObject.SetActive(false); } }
// Start is called before the first frame update void Start() { mainMenuCanvas = FindObjectOfType <MainMenuCanvas>(); mainMenuCanvas.creditsPanel.gameObject.SetActive(false); // If there is no background music, create it GameObject menuMusicObject = GameObject.FindGameObjectWithTag("MenuMusic"); if (menuMusicObject == null) { menuMusicObject = Instantiate(menuMusic).gameObject; DontDestroyOnLoad(menuMusicObject); } }
// Start is called before the first frame update void Awake() { mms = GetComponent <MainMenuCanvas>(); deckButtons = new List <GameObject>(); }
private void FirstInitialize() { MainMenuCanvas.FirstInitialize(this); InRoomCanvas.FirstInitialize(this); }
public void Awake() { Instance = this; Guard.CheckIsNull(MainMenuPrefab, "MainMenuPrefab"); }