Esempio n. 1
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 void Awake()
 {
     mmc         = GetComponent <MainMenuCanvas>();
     deckBuilder = GetComponent <DeckBuilder>();
     sortedCards = new List <Card>();
     PopulateCardViewers();
 }
Esempio n. 2
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        protected override void Awake()
        {
            base.Awake();
            Instance = this;

            TransitionScene.NewSceneWasLoaded += TransitionScene_NewSceneWasLoaded;
        }
Esempio n. 3
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 void Awake()
 {
     currentDeck       = new Dictionary <int, int>();
     deckDisplayPlates = new List <GameObject>();
     deckLoader        = GetComponent <DeckLoader>();
     mms = GetComponent <MainMenuCanvas>();
 }
Esempio n. 4
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    public void Start()
    {
        MovePlayerToSpawn();

        if (IsRunningDirectly)
        {
            MainMenuCanvas mainMenu = FindObjectOfType <MainMenuCanvas>();
            mainMenu.gameObject.SetActive(false);
        }
    }
Esempio n. 5
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    // Start is called before the first frame update
    void Start()
    {
        mainMenuCanvas = FindObjectOfType <MainMenuCanvas>();
        mainMenuCanvas.creditsPanel.gameObject.SetActive(false);

        // If there is no background music, create it
        GameObject menuMusicObject = GameObject.FindGameObjectWithTag("MenuMusic");

        if (menuMusicObject == null)
        {
            menuMusicObject = Instantiate(menuMusic).gameObject;
            DontDestroyOnLoad(menuMusicObject);
        }
    }
Esempio n. 6
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 // Start is called before the first frame update
 void Awake()
 {
     mms         = GetComponent <MainMenuCanvas>();
     deckButtons = new List <GameObject>();
 }
 private void FirstInitialize()
 {
     MainMenuCanvas.FirstInitialize(this);
     InRoomCanvas.FirstInitialize(this);
 }
    public void Awake()
    {
        Instance = this;

        Guard.CheckIsNull(MainMenuPrefab, "MainMenuPrefab");
    }