private void UpdeteComponent() { CountBrick = brickManager.GetBrickCount(); uIManager.SetLifePlayerText(LifePlayer.ToString()); uIManager.SetBrickText(CountBrick.ToString(), BaseCountBrick.ToString()); uIManager.SetGameScoreText(MainGameScore.ToString()); }
private void Win() { uIManager.EndGame("You Win!!", BaseCountBrick.ToString(), MainGameScore.ToString()); }
private void Losing() { IsLosing = true; uIManager.EndGame("You Losing!!", (BaseCountBrick - CountBrick).ToString(), MainGameScore.ToString()); }