// Start is called before the first frame update void Start() { bContinueGameIsAvailable = CheckForLoadGameAvailable(); if (!bContinueGameIsAvailable) { continueText.color = notAvailableColor; } else { continueText.color = availableColor; } continueButton.interactable = bContinueGameIsAvailable; ChangeValue(cubeSizeSlider.value); MainGameLogic.StartGame(); }