public bool LoadCsv(string strContent) { if (strContent.Length == 0) { return(false); } m_mapElements.Clear(); m_vecAllElements.Clear(); int contentOffset = 0; List <string> vecLine; vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if (vecLine.Count != 12) { Ex.Logger.Log("MainCity.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "ID") { Ex.Logger.Log("MainCity.csv中字段[ID]位置不对应"); return(false); } if (vecLine[1] != "X") { Ex.Logger.Log("MainCity.csv中字段[X]位置不对应"); return(false); } if (vecLine[2] != "Y") { Ex.Logger.Log("MainCity.csv中字段[Y]位置不对应"); return(false); } if (vecLine[3] != "Z") { Ex.Logger.Log("MainCity.csv中字段[Z]位置不对应"); return(false); } if (vecLine[4] != "Rx") { Ex.Logger.Log("MainCity.csv中字段[Rx]位置不对应"); return(false); } if (vecLine[5] != "Ry") { Ex.Logger.Log("MainCity.csv中字段[Ry]位置不对应"); return(false); } if (vecLine[6] != "Rz") { Ex.Logger.Log("MainCity.csv中字段[Rz]位置不对应"); return(false); } if (vecLine[7] != "Type") { Ex.Logger.Log("MainCity.csv中字段[Type]位置不对应"); return(false); } if (vecLine[8] != "NpcID") { Ex.Logger.Log("MainCity.csv中字段[NpcID]位置不对应"); return(false); } if (vecLine[9] != "X2") { Ex.Logger.Log("MainCity.csv中字段[X2]位置不对应"); return(false); } if (vecLine[10] != "Y2") { Ex.Logger.Log("MainCity.csv中字段[Y2]位置不对应"); return(false); } if (vecLine[11] != "Z2") { Ex.Logger.Log("MainCity.csv中字段[Z2]位置不对应"); return(false); } while (true) { vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if ((int)vecLine.Count == 0) { break; } if ((int)vecLine.Count != (int)12) { return(false); } MainCityElement member = new MainCityElement(); member.ID = Convert.ToInt32(vecLine[0]); member.X = Convert.ToSingle(vecLine[1]); member.Y = Convert.ToSingle(vecLine[2]); member.Z = Convert.ToSingle(vecLine[3]); member.Rx = Convert.ToSingle(vecLine[4]); member.Ry = Convert.ToSingle(vecLine[5]); member.Rz = Convert.ToSingle(vecLine[6]); member.Type = Convert.ToInt32(vecLine[7]); member.NpcID = Convert.ToInt32(vecLine[8]); member.X2 = Convert.ToSingle(vecLine[9]); member.Y2 = Convert.ToSingle(vecLine[10]); member.Z2 = Convert.ToSingle(vecLine[11]); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.ID] = member; } return(true); }
private MainCityTable() { m_mapElements = new Dictionary <int, MainCityElement>(); m_emptyItem = new MainCityElement(); m_vecAllElements = new List <MainCityElement>(); }
public bool LoadBin(byte[] binContent) { m_mapElements.Clear(); m_vecAllElements.Clear(); int nCol, nRow; int readPos = 0; readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow); List <string> vecLine = new List <string>(nCol); List <int> vecHeadType = new List <int>(nCol); string tmpStr; int tmpInt; for (int i = 0; i < nCol; i++) { readPos += GameAssist.ReadString(binContent, readPos, out tmpStr); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt); vecLine.Add(tmpStr); vecHeadType.Add(tmpInt); } if (vecLine.Count != 12) { Ex.Logger.Log("MainCity.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "ID") { Ex.Logger.Log("MainCity.csv中字段[ID]位置不对应"); return(false); } if (vecLine[1] != "X") { Ex.Logger.Log("MainCity.csv中字段[X]位置不对应"); return(false); } if (vecLine[2] != "Y") { Ex.Logger.Log("MainCity.csv中字段[Y]位置不对应"); return(false); } if (vecLine[3] != "Z") { Ex.Logger.Log("MainCity.csv中字段[Z]位置不对应"); return(false); } if (vecLine[4] != "Rx") { Ex.Logger.Log("MainCity.csv中字段[Rx]位置不对应"); return(false); } if (vecLine[5] != "Ry") { Ex.Logger.Log("MainCity.csv中字段[Ry]位置不对应"); return(false); } if (vecLine[6] != "Rz") { Ex.Logger.Log("MainCity.csv中字段[Rz]位置不对应"); return(false); } if (vecLine[7] != "Type") { Ex.Logger.Log("MainCity.csv中字段[Type]位置不对应"); return(false); } if (vecLine[8] != "NpcID") { Ex.Logger.Log("MainCity.csv中字段[NpcID]位置不对应"); return(false); } if (vecLine[9] != "X2") { Ex.Logger.Log("MainCity.csv中字段[X2]位置不对应"); return(false); } if (vecLine[10] != "Y2") { Ex.Logger.Log("MainCity.csv中字段[Y2]位置不对应"); return(false); } if (vecLine[11] != "Z2") { Ex.Logger.Log("MainCity.csv中字段[Z2]位置不对应"); return(false); } for (int i = 0; i < nRow; i++) { MainCityElement member = new MainCityElement(); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID); readPos += GameAssist.ReadFloat(binContent, readPos, out member.X); readPos += GameAssist.ReadFloat(binContent, readPos, out member.Y); readPos += GameAssist.ReadFloat(binContent, readPos, out member.Z); readPos += GameAssist.ReadFloat(binContent, readPos, out member.Rx); readPos += GameAssist.ReadFloat(binContent, readPos, out member.Ry); readPos += GameAssist.ReadFloat(binContent, readPos, out member.Rz); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Type); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.NpcID); readPos += GameAssist.ReadFloat(binContent, readPos, out member.X2); readPos += GameAssist.ReadFloat(binContent, readPos, out member.Y2); readPos += GameAssist.ReadFloat(binContent, readPos, out member.Z2); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.ID] = member; } return(true); }