Beispiel #1
0
    public bool LoadCsv(string strContent)
    {
        if (strContent.Length == 0)
        {
            return(false);
        }
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int           contentOffset = 0;
        List <string> vecLine;

        vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
        if (vecLine.Count != 12)
        {
            Ex.Logger.Log("MainCity.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Ex.Logger.Log("MainCity.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "X")
        {
            Ex.Logger.Log("MainCity.csv中字段[X]位置不对应"); return(false);
        }
        if (vecLine[2] != "Y")
        {
            Ex.Logger.Log("MainCity.csv中字段[Y]位置不对应"); return(false);
        }
        if (vecLine[3] != "Z")
        {
            Ex.Logger.Log("MainCity.csv中字段[Z]位置不对应"); return(false);
        }
        if (vecLine[4] != "Rx")
        {
            Ex.Logger.Log("MainCity.csv中字段[Rx]位置不对应"); return(false);
        }
        if (vecLine[5] != "Ry")
        {
            Ex.Logger.Log("MainCity.csv中字段[Ry]位置不对应"); return(false);
        }
        if (vecLine[6] != "Rz")
        {
            Ex.Logger.Log("MainCity.csv中字段[Rz]位置不对应"); return(false);
        }
        if (vecLine[7] != "Type")
        {
            Ex.Logger.Log("MainCity.csv中字段[Type]位置不对应"); return(false);
        }
        if (vecLine[8] != "NpcID")
        {
            Ex.Logger.Log("MainCity.csv中字段[NpcID]位置不对应"); return(false);
        }
        if (vecLine[9] != "X2")
        {
            Ex.Logger.Log("MainCity.csv中字段[X2]位置不对应"); return(false);
        }
        if (vecLine[10] != "Y2")
        {
            Ex.Logger.Log("MainCity.csv中字段[Y2]位置不对应"); return(false);
        }
        if (vecLine[11] != "Z2")
        {
            Ex.Logger.Log("MainCity.csv中字段[Z2]位置不对应"); return(false);
        }

        while (true)
        {
            vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
            if ((int)vecLine.Count == 0)
            {
                break;
            }
            if ((int)vecLine.Count != (int)12)
            {
                return(false);
            }
            MainCityElement member = new MainCityElement();
            member.ID    = Convert.ToInt32(vecLine[0]);
            member.X     = Convert.ToSingle(vecLine[1]);
            member.Y     = Convert.ToSingle(vecLine[2]);
            member.Z     = Convert.ToSingle(vecLine[3]);
            member.Rx    = Convert.ToSingle(vecLine[4]);
            member.Ry    = Convert.ToSingle(vecLine[5]);
            member.Rz    = Convert.ToSingle(vecLine[6]);
            member.Type  = Convert.ToInt32(vecLine[7]);
            member.NpcID = Convert.ToInt32(vecLine[8]);
            member.X2    = Convert.ToSingle(vecLine[9]);
            member.Y2    = Convert.ToSingle(vecLine[10]);
            member.Z2    = Convert.ToSingle(vecLine[11]);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }
Beispiel #2
0
 private MainCityTable()
 {
     m_mapElements    = new Dictionary <int, MainCityElement>();
     m_emptyItem      = new MainCityElement();
     m_vecAllElements = new List <MainCityElement>();
 }
Beispiel #3
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 12)
        {
            Ex.Logger.Log("MainCity.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Ex.Logger.Log("MainCity.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "X")
        {
            Ex.Logger.Log("MainCity.csv中字段[X]位置不对应"); return(false);
        }
        if (vecLine[2] != "Y")
        {
            Ex.Logger.Log("MainCity.csv中字段[Y]位置不对应"); return(false);
        }
        if (vecLine[3] != "Z")
        {
            Ex.Logger.Log("MainCity.csv中字段[Z]位置不对应"); return(false);
        }
        if (vecLine[4] != "Rx")
        {
            Ex.Logger.Log("MainCity.csv中字段[Rx]位置不对应"); return(false);
        }
        if (vecLine[5] != "Ry")
        {
            Ex.Logger.Log("MainCity.csv中字段[Ry]位置不对应"); return(false);
        }
        if (vecLine[6] != "Rz")
        {
            Ex.Logger.Log("MainCity.csv中字段[Rz]位置不对应"); return(false);
        }
        if (vecLine[7] != "Type")
        {
            Ex.Logger.Log("MainCity.csv中字段[Type]位置不对应"); return(false);
        }
        if (vecLine[8] != "NpcID")
        {
            Ex.Logger.Log("MainCity.csv中字段[NpcID]位置不对应"); return(false);
        }
        if (vecLine[9] != "X2")
        {
            Ex.Logger.Log("MainCity.csv中字段[X2]位置不对应"); return(false);
        }
        if (vecLine[10] != "Y2")
        {
            Ex.Logger.Log("MainCity.csv中字段[Y2]位置不对应"); return(false);
        }
        if (vecLine[11] != "Z2")
        {
            Ex.Logger.Log("MainCity.csv中字段[Z2]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            MainCityElement member = new MainCityElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.X);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Y);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Z);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Rx);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Ry);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Rz);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Type);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.NpcID);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.X2);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Y2);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Z2);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }