// Use this for initialization void Start() { //MainCharacter = GameObject.FindGameObjectWithTag("MainCharacter"); mScript = MainCharacter.GetComponent<MainCharRandomMov>(); enemyInLightSpeed = 15f; mainCharInLightSpeed = 20f; }
// Use this for initialization void Start() { mCharScript = mainChar.GetComponent<MainCharRandomMov>(); mFlashScript = mainCamera.GetComponent<FlashlightScript>(); mLightEffects = mainLight.GetComponent<LightEffects>(); }
// Use this for initialization void Start() { mScript = GetComponent<MainCharRandomMov>(); }
// Use this for initialization void Start() { mScript = MainChar.GetComponent<MainCharRandomMov>(); trapReOpenSound = GameObject.Find("TrapReOpenSound"); }
// Use this for initialization void Start() { mScript = MainCharacter.GetComponent<MainCharRandomMov>(); lScript = AreaLight.GetComponent<LightEffects>(); }
// Use this for initialization void Start() { mScript = mainChar.GetComponent<MainCharRandomMov>(); StartCoroutine(BreatheAudio()); this.audio.volume = 0; }
// Use this for initialization void Start() { enemyInLightSpeed = 15f; enemyFleeLightSpeed = 40f; mainCharInLightSpeed = 30f; stateDark = "DirSelect"; mScript = MainCharacter.GetComponent<MainCharRandomMov>(); mFlashScript = MainCamera.GetComponent<FlashlightScript>(); mBombScript = FlashBombLight.GetComponent<FlashBombScript>(); // flashbombLight = GameObject.FindGameObjectWithTag("FlashbombLight"); // flashBombAudio = GameObject.FindGameObjectWithTag("FlashBombAudio"); }