// Use this for initialization
    void Start()
    {
        //MainCharacter = GameObject.FindGameObjectWithTag("MainCharacter");
        mScript = MainCharacter.GetComponent<MainCharRandomMov>();

        enemyInLightSpeed = 15f;
        mainCharInLightSpeed = 20f;
    }
Beispiel #2
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 // Use this for initialization
 void Start()
 {
     mCharScript = mainChar.GetComponent<MainCharRandomMov>();
     mFlashScript = mainCamera.GetComponent<FlashlightScript>();
     mLightEffects = mainLight.GetComponent<LightEffects>();
 }
Beispiel #3
0
 // Use this for initialization
 void Start()
 {
     mScript = GetComponent<MainCharRandomMov>();
 }
 // Use this for initialization
 void Start()
 {
     mScript = MainChar.GetComponent<MainCharRandomMov>();
     trapReOpenSound = GameObject.Find("TrapReOpenSound");
 }
 // Use this for initialization
 void Start()
 {
     mScript = MainCharacter.GetComponent<MainCharRandomMov>();
     lScript = AreaLight.GetComponent<LightEffects>();
 }
 // Use this for initialization
 void Start()
 {
     mScript = mainChar.GetComponent<MainCharRandomMov>();
     StartCoroutine(BreatheAudio());
     this.audio.volume = 0;
 }
    // Use this for initialization
    void Start()
    {
        enemyInLightSpeed = 15f;
        enemyFleeLightSpeed = 40f;
        mainCharInLightSpeed = 30f;
        stateDark = "DirSelect";
        mScript = MainCharacter.GetComponent<MainCharRandomMov>();
        mFlashScript = MainCamera.GetComponent<FlashlightScript>();
        mBombScript = FlashBombLight.GetComponent<FlashBombScript>();

        //        flashbombLight = GameObject.FindGameObjectWithTag("FlashbombLight");
        //        flashBombAudio = GameObject.FindGameObjectWithTag("FlashBombAudio");
    }