コード例 #1
0
ファイル: SceneController.cs プロジェクト: wzx971127/Tanks
    private void Awake()
    {
        GameDirector director = GameDirector.getInstance();

        director.currentSceneController = this;
        mf            = Singleton <GameObjectFactory> .Instance;
        player        = mf.getPlayer();
        cameraControl = GetComponent <MainCameraControl>();
        cameraControl.setTarget(player.transform);
    }
コード例 #2
0
 // Use this for initialization
 void Start()
 {
     for (int i = 0; i < enemyCount; i++)
     {
         GameObject gb = mf.getTank();
         cameraControl.setTarget(gb.transform);
     }
     Player.destroyEvent += setGameOver;
     cameraControl.SetStartPositionAndSize();
 }