private void Awake() { GameDirector director = GameDirector.getInstance(); director.currentSceneController = this; mf = Singleton <GameObjectFactory> .Instance; player = mf.getPlayer(); cameraControl = GetComponent <MainCameraControl>(); cameraControl.setTarget(player.transform); }
// Use this for initialization void Start() { for (int i = 0; i < enemyCount; i++) { GameObject gb = mf.getTank(); cameraControl.setTarget(gb.transform); } Player.destroyEvent += setGameOver; cameraControl.SetStartPositionAndSize(); }