コード例 #1
0
ファイル: MahjongPlayer.cs プロジェクト: DeveloperFor/Hall
    public virtual bool Draw(TileDef def)
    {
        Debug.Log(gameObject.name + " draw -> " + def.ToString());

        _drawTile = MahjongTile.Create(def);

        _drawTile.transform.parent = null;

        _drawTile.Direction = MahjongTile.Face.STAND_POSITIVE;
        _angle = Vector3.Angle(Vector3.right, _direction);
        //Debug.Log (angle + "    " + Vector3.right + "," + _direction);
        // unity3d bug from vector3.right to vector3.forward == 90 ?
        if (_direction == Vector3.forward)
        {
            _angle = 270f;
        }

        _drawTile.transform.Rotate(Vector3.forward, _angle, Space.Self);
        _drawTile.transform.parent = PocketLocator;
        Vector3 newPos = (PocketLocator.childCount - 1 + 0.2f) * _direction * MahjongTile.Width;

        _drawTile.Draw(newPos);

        _sortPocketList.Add(_drawTile);
        _proxy.Draw(def);

        return(true);
    }