void Start() { enemy = GameObject.FindGameObjectWithTag("Enemy"); enemyController = enemy.GetComponent <EnemyController>(); // EnemyController = new EnemyController (); enemyModel = enemy.GetComponent <EnemyModel> (); magic = GameObject.FindGameObjectWithTag("PlayerAttackMagic"); magicModel = magic.GetComponent <MagicModel>(); }
// Use this for initialization void Start() { monsterModel = MonsterModel.GetInstance(); itemModel = ItemModel.GetInstance(); magicModel = MagicModel.GetInstance(); playerModel = PlayerModel.GetInstance(); OnXmlLoadEnemy(); OnXmlLoadItem(); OnXmlLoadPlayer(); OnXmlLoadMagic(); }
void Awake() { Magic = GameObject.FindGameObjectWithTag("EnemyAttackMagic"); MagicModel = Magic.GetComponent <MagicModel>(); player = GameObject.FindGameObjectWithTag("Player"); playerModel = player.GetComponent <PlayerModel> (); playerController = player.GetComponent <PlayerController> (); //enemy = GameObject.FindGameObjectWithTag ("Enemy"); //enemyModel = enemy.gameObject.GetComponent<EnemyModel> (); }
// Use this for initialization void Start () { magicModel = MagicModel.GetInstance(); SetMagicData(); }