private void OnMagazineEmptyEvent(MagazineEmptyEvent evt) { magazineEmpty = true; emptyClipAudioChannel = audioManager.PlayAt(emptyClip, ((Firearm)Weapon).Position); SetSpatialBlend(emptyClipAudioChannel); }
private void OnMagazineEmptyEvent(MagazineEmptyEvent evt) { magazineEmpty = true; }