private void OnMagazineEmptyEvent(MagazineEmptyEvent evt)
	{
		magazineEmpty = true;

		emptyClipAudioChannel = audioManager.PlayAt(emptyClip, ((Firearm)Weapon).Position);
		SetSpatialBlend(emptyClipAudioChannel);
	}
	private void OnMagazineEmptyEvent(MagazineEmptyEvent evt)
	{
		magazineEmpty = true;
	}