//Process GuildIndo (Envia as Guildas Para TMSRV) public static DBResult Exec_MSG_GuildInfo(DBController gs, pServer GameServer) { MSG_GuildInfo sm = W2Marshal.GetStructure <MSG_GuildInfo>(GameServer.RecvPacket.RawBuffer); int myguild = sm.Guild; if (myguild <= 0 || myguild >= 5000) { W2Log.Write($"guild index out or range { sm.Guild}"); return(DBResult.NO_ERROR); } gs.g_pGuildInfo[myguild] = sm.GuildInfo; if (myguild != gs.g_pGuildInfo[myguild].GuildID) { W2Log.Write($"guild index fixed {gs.g_pGuildInfo[myguild].GuildID } to {myguild}"); gs.g_pGuildInfo[myguild].GuildID = myguild; } gs.SendGuildInfo(myguild); W2Log.Write($"guild update {gs.g_pGuildInfo[myguild].GuildID } - {gs.g_pGuildInfo[myguild].GuildName}"); if (!Functions.WriteGuildInfo(gs.g_pGuildInfo)) { W2Log.Write("fail to write guild info"); } return(DBResult.NO_ERROR); }
public void SendGuildInfo(int Guild) { MSG_GuildInfo sm = W2Marshal.CreatePacket <MSG_GuildInfo>(BaseDef._MSG_GuildInfo); if (Guild < 1 || Guild >= 5000) { return; } sm.Guild = Guild; sm.GuildInfo = this.g_pGuildInfo[Guild]; this.Server.SendPacket(sm); }