public void Login_Request_MSG_CG_MAP_LOADING_DONE(int mapId, int channel) { MSG_CG_MAP_LOADING_DONE MSG_CG_MAP_LOADING_DONE = new MSG_CG_MAP_LOADING_DONE(); MSG_CG_MAP_LOADING_DONE.MapId = mapId; MSG_CG_MAP_LOADING_DONE.Channel = channel; Net.Send(MSG_CG_MAP_LOADING_DONE); player.IsLogin = true; }
public void Request_MSG_CG_MAP_LOADING_DONE(int mapId, int channel) { MSG_CG_MAP_LOADING_DONE MSG_CG_MAP_LOADING_DONE = new MSG_CG_MAP_LOADING_DONE(); MSG_CG_MAP_LOADING_DONE.mapId = mapId; MSG_CG_MAP_LOADING_DONE.channel = channel; Net.Send(MSG_CG_MAP_LOADING_DONE); player.IsLogin = true; Log.Info("::{0}::{1}:: enter map id {2} channel {3}", player.AccountName, player.CharInfo.Name, player.CharInfo.MainId, player.CharInfo.Channel); }