public void Login_Request_MSG_CG_MAP_LOADING_DONE(int mapId, int channel)
        {
            MSG_CG_MAP_LOADING_DONE MSG_CG_MAP_LOADING_DONE = new MSG_CG_MAP_LOADING_DONE();

            MSG_CG_MAP_LOADING_DONE.MapId   = mapId;
            MSG_CG_MAP_LOADING_DONE.Channel = channel;
            Net.Send(MSG_CG_MAP_LOADING_DONE);
            player.IsLogin = true;
        }
        public void Request_MSG_CG_MAP_LOADING_DONE(int mapId, int channel)
        {
            MSG_CG_MAP_LOADING_DONE MSG_CG_MAP_LOADING_DONE = new MSG_CG_MAP_LOADING_DONE();

            MSG_CG_MAP_LOADING_DONE.mapId   = mapId;
            MSG_CG_MAP_LOADING_DONE.channel = channel;
            Net.Send(MSG_CG_MAP_LOADING_DONE);
            player.IsLogin = true;
            Log.Info("::{0}::{1}:: enter map id {2} channel {3}", player.AccountName, player.CharInfo.Name, player.CharInfo.MainId, player.CharInfo.Channel);
        }