void OnMapDataRecieved(MapData mapData) { this.mapData = mapData; mapDataReceived = true; Texture2D texture = MRTextureGenerator.TextureFromeColorMap(mapData.colorMap, MRMapGenerator.mapChunkSize, MRMapGenerator.mapChunkSize); meshRenderer.material.mainTexture = texture; UpdateTerrainChunk(); }
public void DrawMapInEditor() { MapData mapData = GenerateMapData(Vector2.zero); MRMapDisplay display = FindObjectOfType <MRMapDisplay>(); if (drawMode == DrawMode.NoiseMap) { display.DrawTexture(MRTextureGenerator.TextureFromHeightMap(mapData.heightMap)); } else if (drawMode == DrawMode.ColourMap) { display.DrawTexture(MRTextureGenerator.TextureFromeColorMap(mapData.colorMap, mapChunkSize, mapChunkSize)); } else if (drawMode == DrawMode.Mesh) { display.DrawMesh(MRMeshGenerator.GenerateTerrainMesh(mapData.heightMap, meshHeightMultiplier, meshHeightCurve, editorPreviewLOD), MRTextureGenerator.TextureFromeColorMap(mapData.colorMap, mapChunkSize, mapChunkSize)); } }