Example #1
0
        void OnMapDataRecieved(MapData mapData)
        {
            this.mapData    = mapData;
            mapDataReceived = true;

            Texture2D texture = MRTextureGenerator.TextureFromeColorMap(mapData.colorMap, MRMapGenerator.mapChunkSize, MRMapGenerator.mapChunkSize);

            meshRenderer.material.mainTexture = texture;

            UpdateTerrainChunk();
        }
Example #2
0
    public void DrawMapInEditor()
    {
        MapData mapData = GenerateMapData(Vector2.zero);

        MRMapDisplay display = FindObjectOfType <MRMapDisplay>();

        if (drawMode == DrawMode.NoiseMap)
        {
            display.DrawTexture(MRTextureGenerator.TextureFromHeightMap(mapData.heightMap));
        }
        else if (drawMode == DrawMode.ColourMap)
        {
            display.DrawTexture(MRTextureGenerator.TextureFromeColorMap(mapData.colorMap, mapChunkSize, mapChunkSize));
        }
        else if (drawMode == DrawMode.Mesh)
        {
            display.DrawMesh(MRMeshGenerator.GenerateTerrainMesh(mapData.heightMap, meshHeightMultiplier, meshHeightCurve, editorPreviewLOD), MRTextureGenerator.TextureFromeColorMap(mapData.colorMap, mapChunkSize, mapChunkSize));
        }
    }