protected bool OnEnvKeyBuffPressed(MOIS.KeyEvent arg) { switch (arg.key) { case MOIS.KeyCode.KC_F: env.removeNinja(ref mSceneMgr); break; case MOIS.KeyCode.KC_R: env.addNinja(ref mSceneMgr); break; case MOIS.KeyCode.KC_H: env.removeSpaceMarine(ref mSceneMgr); break; case MOIS.KeyCode.KC_Y: env.addSpaceMarine(ref mSceneMgr); break; case MOIS.KeyCode.KC_Z: Character.MWalkSpeed += 50; break; case MOIS.KeyCode.KC_X: Character.MWalkSpeed -= 50; break; } return true; }
private bool Keyboard_KeyPressed(MOIS.KeyEvent arg) { if (arg.key == MOIS.KeyCode.KC_SPACE) this.characterController.Jump(); return true; }
public OrbitalWithMouseCameraMode(CameraControlSystem cam , MOIS.MouseButtonID activateButton , Radian initialHorizontalRotation , Radian initialVerticalRotation, float initialZoom = 1) : base(cam, initialHorizontalRotation, initialVerticalRotation, initialZoom) { _activateButton = activateButton; }
public bool InjectMouseMoved(MOIS.MouseEvent e) { if (e.state.ButtonDown(_activateButton)) { this.DoYaw(e.state.X.rel * 5); this.DoPitch(e.state.Y.rel * 5); } else if (e.state.ButtonDown(MOIS.MouseButtonID.MB_Middle)) { Pan(e.state.X.rel, e.state.Y.rel); } this.DoZoom(-e.state.Z.rel * 5); return true; }
public override bool KeyPressed(MOIS.KeyEvent keyEventRef) { switch (keyEventRef.key) { case MOIS.KeyCode.KC_SPACE: PushState("Game"); break; case MOIS.KeyCode.KC_ESCAPE: if(Core.Singleton.Keyboard.IsKeyDown(MOIS.KeyCode.KC_RSHIFT)) PopState(); break; } return true; }
private bool Mouse_MousePressed(MOIS.MouseEvent arg, MOIS.MouseButtonID id) { Camera camera = Engine.Graphics.Camera; DynamicEntity dynamicEntity = new DynamicEntity("Ball", "ball.mesh"); dynamicEntity.Velocity = (camera.Direction.NormalisedCopy * 20f) + (Vector3.UNIT_Y * 5); dynamicEntity.Density = 1f; dynamicEntity.CollisionMode = CollisionMode.BoundingSphere; dynamicEntity.EnableCCD = true; dynamicEntity.CollisionSound = @"Media\sounds\thud.wav"; dynamicEntity.Spawn(camera.Position + camera.Direction, camera.Orientation); return true; }
public override bool KeyPressed(MOIS.KeyEvent keyEventRef) { switch (keyEventRef.key) { case MOIS.KeyCode.KC_ESCAPE: PopState(); break; case MOIS.KeyCode.KC_1: Core.Singleton.GameCamera.Cam1(); break; case MOIS.KeyCode.KC_2: Core.Singleton.GameCamera.Cam2(); break; case MOIS.KeyCode.KC_3: Core.Singleton.GameCamera.Cam3(); break; case MOIS.KeyCode.KC_4: Core.Singleton.GameCamera.Cam4(); break; /* controler */ case MOIS.KeyCode.KC_W: m_Player.m_Control.ForwardButtonPressed(); break; case MOIS.KeyCode.KC_S: m_Player.m_Control.BackwardButtonPressed(); break; case MOIS.KeyCode.KC_A: m_Player.m_Control.LeftButtonPressed(); break; case MOIS.KeyCode.KC_D: m_Player.m_Control.RightButtonPressed(); break; case MOIS.KeyCode.KC_LSHIFT: m_Player.m_Control.BoostButtonPressed(); break; case MOIS.KeyCode.KC_SPACE: m_Player.m_Control.JumpButtonPressed(); break; case MOIS.KeyCode.KC_C: m_Player.m_Control.CrouchButtonPressed(); break; case MOIS.KeyCode.KC_X: Console.WriteLine("Pozycja X = " + Core.Singleton.Camera.Position.x + " Y = " + Core.Singleton.Camera.Position.y + " Z = " + Core.Singleton.Camera.Position.z); break; } return true; }
public void EditTerrain(MapEditorOperation operation, Vector3 MousePos, MOIS.MouseButtonID id) { if (!Edit) return; float intens = 0; if (operation == MapEditorOperation.TERRAIN_DEFFORM) { intens = 0.05f; if (id == MOIS.MouseButtonID.MB_Right) intens = -intens; Map.mTMgr.Deform((int)MousePos.x, (int)MousePos.z, EditingBrush, intens); //DrawEditCursor(); } if (operation == MapEditorOperation.TERRAIN_TEXTURING) { intens = 0.5f; Map.mSMgr.Paint(BufferTextureNumber, (int)MousePos.x, (int)MousePos.z, EditingBrush, intens); } }
public bool KeyReleased(MOIS.KeyEvent keyEventRef) { return true; }
public bool KeyPressed(MOIS.KeyEvent keyEventRef) { return true; }
public void MousePress(MOIS.MouseEvent evt, MOIS.MouseButtonID id) { UserInterface.MousePress(evt, id); OnMousePress(evt, id); }
public void KeyPress(MOIS.KeyEvent evt) { OnKeyPress(evt); }
protected virtual void OnMousePress(MOIS.MouseEvent evt, MOIS.MouseButtonID id) { }
protected virtual void OnKeyPress(MOIS.KeyEvent evt) { }
bool Keyboard_KeyPressed(MOIS.KeyEvent arg) { if (!PressedKeys.Contains(arg.key)) PressedKeys.Add(arg.key); if (OgreEngine.mGame.World.Map.MapEditor != null && OgreEngine.mGame.World.Map.MapEditor.Edit) { OgreEngine.mGame.World.Map.MapEditor.KeyPressed(arg); } if (arg.key == MOIS.KeyCode.KC_ESCAPE) OgreEngine.exit = true; if (arg.key == MOIS.KeyCode.KC_F4) OgreEngine.exit = true; if (arg.key == MOIS.KeyCode.KC_F12) // edit { OgreEngine.mGame.World.Map.MapEditor.Edit = !OgreEngine.mGame.World.Map.MapEditor.Edit; } /* if (arg.key == MOIS.KeyCode.KC_SPACE) // camera mode { OgreEngine.mGame.Camera.FreeCamera = !OgreEngine.mGame.Camera.FreeCamera; }*/ if (DEBUG.Active) if (arg.key == MOIS.KeyCode.KC_P) DEBUG.PolygonMode = DEBUG.PolygonMode == PolygonMode.PM_POINTS ? PolygonMode.PM_SOLID : DEBUG.PolygonMode == PolygonMode.PM_SOLID ? PolygonMode.PM_WIREFRAME : PolygonMode.PM_POINTS; /* if (arg.key == MOIS.KeyCode.KC_RETURN) { GameActorObject obj = new GameActorObject(); obj.prototype = "cube.mesh"; obj.Id = (int)OgreEngine.mGame.Frames; obj.AttachNode(OgreEngine.mGame.World.CreateObject(obj)); obj.Position = new Vector3(OgreEngine.mPlayer.Position.x, OgreEngine.mPlayer.Position.y + 100, OgreEngine.mPlayer.Position.z); OgreEngine.mGame.World.ObjectList.Add(obj); } if (arg.key == MOIS.KeyCode.KC_F1) { if (OgreEngine.mGame.State == GameState.RUNNING) { OgreEngine.mMenu.Show(); OgreEngine.mGame.State = GameState.MAINMENU; } else if (OgreEngine.mGame.State == GameState.MAINMENU) { OgreEngine.mMenu.Hide(); OgreEngine.mGame.State = GameState.RUNNING; } } if (arg.key == MOIS.KeyCode.KC_SPACE) { OgreEngine.mPlayer.Jump(10); } if (!PressedKeys.Contains(arg.key)) PressedKeys.Add(arg.key); */ return true; }
/// <summary> /// Processes input from keyboard (MusicPlayer control, Game pause, save or exit). /// </summary> /// <param name="evt">The evt.</param> /// <returns> /// Returns always true. /// </returns> protected override bool OnKeyPressed(MOIS.KeyEvent evt) { base.OnKeyPressed(evt); switch (evt.key) { case MOIS.KeyCode.KC_RETURN: if (Game.Initialized) { Game.Paused = !Game.Paused; } break; case MOIS.KeyCode.KC_I: Game.IGameSoundPlayer.VolumeUp(); break; case MOIS.KeyCode.KC_K: Game.IGameSoundPlayer.VolumeDown(); break; case MOIS.KeyCode.KC_N: Game.IGameSoundPlayer.PlayNextSong(); break; case MOIS.KeyCode.KC_M: Game.IGameSoundPlayer.Pause(); break; case MOIS.KeyCode.KC_B: Game.IGameSoundPlayer.ShowCurrentlyPlayingSong(); break; case MOIS.KeyCode.KC_R: RestartCamera(); break; case MOIS.KeyCode.KC_ESCAPE: // Close the program. myGame.Quit(); break; case MOIS.KeyCode.KC_F5: Game.Save("QuickSave.save"); break; } return true; }
protected override void OnKeyPress(MOIS.KeyEvent evt) { if (evt.key == MOIS.KeyCode.KC_ESCAPE) Application.Exit = true; }
bool Keyboard_KeyReleased(MOIS.KeyEvent arg) { if (PressedKeys.Contains(arg.key)) PressedKeys.Remove(arg.key); return true; }
protected virtual void OnMouseMove(MOIS.MouseEvent evt) { }
bool Mouse_MouseMoved(MOIS.MouseEvent arg) { /*if (OgreEngine.mGame.Camera.FreeCamera) { float dx = -(float)arg.state.X.rel / 50.0f * Constants.Controls.Sensitivity; float dy = -(float)arg.state.Y.rel / 50.0f * Constants.Controls.Sensitivity; //OgreEngine.mGame.Camera.Pitch(dy); //OgreEngine.mGame.Camera.Yaw(dx); } else { // pokud neni free, tak tady nic }*/ if (arg.state.Z.rel != 0) // zoom { Vector3 pos = OgreEngine.mGame.Camera.Position - new Vector3(0,arg.state.Z.rel/120f*Constants.PlayerCamera.ZScroll,0); pos.y = System.Math.Max(System.Math.Min(pos.y, Constants.PlayerCamera.MaxCamHeight), Constants.PlayerCamera.MinCamHeight); OgreEngine.mGame.Camera.Position = pos; } return true; }
protected virtual void OnMouseRelease(MOIS.MouseEvent evt, MOIS.MouseButtonID id) { }
bool Mouse_MouseReleased(MOIS.MouseEvent arg, MOIS.MouseButtonID id) { if (OgreEngine.mGame.World.Map.MapEditor != null && OgreEngine.mGame.World.Map.MapEditor.Edit) { OgreEngine.mGame.World.Map.MapEditor.MouseReleased(arg, id); } return true; }
public void MouseMove(MOIS.MouseEvent evt) { OnMouseMove(evt); }
private bool KeyPressed(MOIS.KeyEvent arg) { // stop if(arg.key == MOIS.KeyCode.KC_ESCAPE){ running = false; } return true; }
public void MouseRelease(MOIS.MouseEvent evt, MOIS.MouseButtonID id) { UserInterface.MouseRelease(evt, id); OnMouseRelease(evt, id); }
private bool KeyReleased(MOIS.KeyEvent arg) { return true; }
/* private void CreateScene() { m_CurrentMap = new Map(); m_CurrentMap.SetGraphicsMesh("Level.mesh"); m_CurrentMap.SetCollisionMesh("LevelCol.mesh"); CharacterProfile profile = new CharacterProfile(); profile.m_BodyMass = 70; profile.m_BodyScaleFactor = new Vector3(1.5f, 1, 1.5f); profile.m_HeadOffset = new Vector3(0, 0.8f, 0); profile.m_MeshName = "Man.mesh"; //profile.m_WalkSpeed = 0.5f; // temporarly defined in Character.cs ~ MDZ Character player = new Character(profile); player.SetPosition(new Vector3(0, 2, 0)); m_ObjectManager.Add("player", player); Light light = Core.Singleton.SceneManager.CreateLight(); light.Type = Light.LightTypes.LT_DIRECTIONAL; light.Direction = new Vector3(1, -3, 1).NormalisedCopy; light.DiffuseColour = new ColourValue(0.2f, 0.2f, 0.2f); m_SceneManager.ShadowTechnique = ShadowTechnique.SHADOWTYPE_STENCIL_MODULATIVE; }*/ //overlaye na przycisk //hello world - ENTER //red - R //hello world na wierzch - V //wylacz - T //broken screen - B //bullet time (in sound) - K //background music play - M //background music pause - J // background music stop - N public bool KeyPressedHandler(MOIS.KeyEvent keyEventRef) { if (keyEventRef.key == MOIS.KeyCode.KC_RETURN) { var messageBox = OverlayManager.Singleton.GetOverlayElement("HelloWorldOverlay/MessageBox"); messageBox.Left = (m_RenderWindow.Width - messageBox.Width) / 2; messageBox.Top = (m_RenderWindow.Height - messageBox.Height) / 2; var messageBody = OverlayManager.Singleton.GetOverlayElement("HelloWorldOverlay/MessageBox/Body"); //messageBody.Caption = "Ssij palke :*"; OverlayManager.Singleton.GetByName("HelloWorldOverlay").Show(); } if (keyEventRef.key == MOIS.KeyCode.KC_P) { Character player = (Character)m_ObjectManager.Find("player"); player.SetPosition(new Vector3(-148, -25, 15)); } if (keyEventRef.key == MOIS.KeyCode.KC_R) { CompositorManager.Singleton.AddCompositor(m_Viewport, "Glass"); CompositorManager.Singleton.SetCompositorEnabled(m_Viewport, "Glass", true); } if (keyEventRef.key == MOIS.KeyCode.KC_B) { OverlayManager.Singleton.GetByName("BrokenScreen").Show(); MaterialPtr mat = MaterialManager.Singleton.GetByName("BrokenScreen"); TextureUnitState tus = mat.GetTechnique(0).GetPass(0).GetTextureUnitState(0); mat.GetTechnique(0).GetPass(0).SetSceneBlending(Mogre.SceneBlendType.SBT_TRANSPARENT_ALPHA); tus.SetAlphaOperation(Mogre.LayerBlendOperationEx.LBX_MODULATE, Mogre.LayerBlendSource.LBS_MANUAL, Mogre.LayerBlendSource.LBS_TEXTURE, alphaLevel); } if (keyEventRef.key == MOIS.KeyCode.KC_T) { //OverlayManager.Singleton.GetByName("Red").Hide(); CompositorManager.Singleton.SetCompositorEnabled(m_Viewport, "Glass", false); OverlayManager.Singleton.GetByName("HelloWorldOverlay").Hide(); OverlayManager.Singleton.GetByName("BrokenScreen").Hide(); } if (keyEventRef.key == MOIS.KeyCode.KC_M) m_SoundDict.PlayBGM(); if (keyEventRef.key == MOIS.KeyCode.KC_N) m_SoundDict.StopBGM(); if (keyEventRef.key == MOIS.KeyCode.KC_J) m_SoundDict.PauseBGM(); if (keyEventRef.key == MOIS.KeyCode.KC_K) m_SoundDict.m_IsBulletTime = true; if (keyEventRef.key == MOIS.KeyCode.KC_V) { OverlayManager.Singleton.GetByName("BrokenScreen").Show(); MaterialPtr mat = MaterialManager.Singleton.GetByName("BrokenScreen"); TextureUnitState tus = mat.GetTechnique(0).GetPass(0).GetTextureUnitState(0); mat.GetTechnique(0).GetPass(0).SetSceneBlending(Mogre.SceneBlendType.SBT_TRANSPARENT_ALPHA); if (alphaLevel > 0.0f) alphaLevel -= 0.1f; else alphaLevel = 1.0f; tus.SetAlphaOperation(Mogre.LayerBlendOperationEx.LBX_MODULATE, Mogre.LayerBlendSource.LBS_MANUAL, Mogre.LayerBlendSource.LBS_TEXTURE, alphaLevel); } return true; }
private bool MouseMoved(MOIS.MouseEvent arg) { return true; }
public bool KeyReleasedHandler(MOIS.KeyEvent keyEventRef) { if (keyEventRef.key == MOIS.KeyCode.KC_K) m_SoundDict.m_IsBulletTime = false; return true; }
private bool MouseReleased(MOIS.MouseEvent arg, MOIS.MouseButtonID id) { return true; }