public void LoginResponse(Message_ServerResponse_Login objData) { if (objData.loginSucceded) { UnityConfig.GetPersistentDataContainer().SetProfile(objData); gUIHandler.SetUIState_MM(); } else { MM_GUIHandler.Instance.registerLogin_GuiHandler.SetPopupMessage("Login suceeded were " + objData.loginSucceded, true); } }
public void ConnectingFailed() { Debug.Log("CONNECTIONFAILED"); guiHandler.SetUIState_MM(); }