void Update() { if (smr != null && objects != null) { MB3_MeshCombiner.UpdateSkinnedMeshApproximateBoundsFromBoundsStatic(objects, smr); } }
private void Update() { if (this.smr != null && this.objects != null) { MB3_MeshCombiner.UpdateSkinnedMeshApproximateBoundsFromBoundsStatic(this.objects, this.smr); } }