private void Update() { if (this.smr != null) { MB3_MeshCombiner.UpdateSkinnedMeshApproximateBoundsFromBonesStatic(this.bones, this.smr); } }
void Update() { if (smr != null) { MB3_MeshCombiner.UpdateSkinnedMeshApproximateBoundsFromBonesStatic(bones, smr); } }