コード例 #1
0
ファイル: ObjectWrap.cs プロジェクト: JBLRADISH/UnityLua
 public static int set_name(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 3))
     {
         UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1);
         System.String      arg1 = (System.String)LuaCallback.ToString(L, 3);
         arg0.name = arg1;
         return(0);
     }
     return(0);
 }
コード例 #2
0
ファイル: TransformWrap.cs プロジェクト: JBLRADISH/UnityLua
 public static int get_localPosition(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1))
     {
         UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
         UnityEngine.Vector3   res  = arg0.localPosition;
         LuaCallback.PushVector(L, res);
         return(1);
     }
     return(0);
 }
コード例 #3
0
 public static int set_enabled(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1) && LuaAPI.IsBool(L, 3))
     {
         UnityEngine.Behaviour arg0 = (UnityEngine.Behaviour)LuaCallback.ToObject(L, 1);
         System.Boolean        arg1 = (System.Boolean)LuaCallback.ToBool(L, 3);
         arg0.enabled = arg1;
         return(0);
     }
     return(0);
 }
コード例 #4
0
ファイル: ObjectWrap.cs プロジェクト: JBLRADISH/UnityLua
 public static int set_hideFlags(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1) && LuaAPI.IsNumber(L, 3))
     {
         UnityEngine.Object    arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1);
         UnityEngine.HideFlags arg1 = (UnityEngine.HideFlags)LuaCallback.ToNumber(L, 3);
         arg0.hideFlags = arg1;
         return(0);
     }
     return(0);
 }
コード例 #5
0
ファイル: ObjectWrap.cs プロジェクト: JBLRADISH/UnityLua
 public static int get_name(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1))
     {
         UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1);
         System.String      res  = arg0.name;
         LuaCallback.PushString(L, res);
         return(1);
     }
     return(0);
 }
コード例 #6
0
ファイル: ObjectWrap.cs プロジェクト: JBLRADISH/UnityLua
 public static int get_hideFlags(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1))
     {
         UnityEngine.Object    arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1);
         UnityEngine.HideFlags res  = arg0.hideFlags;
         LuaCallback.PushNumber(L, (double)res);
         return(1);
     }
     return(0);
 }
コード例 #7
0
 public static int get_isActiveAndEnabled(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1))
     {
         UnityEngine.Behaviour arg0 = (UnityEngine.Behaviour)LuaCallback.ToObject(L, 1);
         System.Boolean        res  = arg0.isActiveAndEnabled;
         LuaCallback.PushBool(L, res);
         return(1);
     }
     return(0);
 }
コード例 #8
0
ファイル: TransformWrap.cs プロジェクト: JBLRADISH/UnityLua
    public static int DetachChildren(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 1 && LuaAPI.IsObject(L, 1))
        {
            UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
            arg0.DetachChildren();

            return(0);
        }
        return(0);
    }
コード例 #9
0
    public static int StopAllCoroutines(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 1 && LuaAPI.IsObject(L, 1))
        {
            UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1);
            arg0.StopAllCoroutines();

            return(0);
        }
        return(0);
    }
コード例 #10
0
ファイル: ObjectWrap.cs プロジェクト: JBLRADISH/UnityLua
    public static int GetHashCode(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 1 && LuaAPI.IsObject(L, 1))
        {
            UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1);
            System.Int32       res  = arg0.GetHashCode();
            LuaCallback.PushNumber(L, res);
            return(1);
        }
        return(0);
    }
コード例 #11
0
ファイル: ObjectWrap.cs プロジェクト: JBLRADISH/UnityLua
    public static int ToString(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 1 && LuaAPI.IsObject(L, 1))
        {
            UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1);
            System.String      res  = arg0.ToString();
            LuaCallback.PushString(L, res);
            return(1);
        }
        return(0);
    }
コード例 #12
0
ファイル: ObjectWrap.cs プロジェクト: JBLRADISH/UnityLua
    public static int DontDestroyOnLoad(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 1 && LuaAPI.IsObject(L, 1))
        {
            UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1);
            UnityEngine.Object.DontDestroyOnLoad(arg0);

            return(0);
        }
        return(0);
    }
コード例 #13
0
    public static int print(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 1 && LuaAPI.IsObject(L, 1))
        {
            System.Object arg0 = (System.Object)LuaCallback.ToObject(L, 1);
            UnityEngine.MonoBehaviour.print(arg0);

            return(0);
        }
        return(0);
    }
コード例 #14
0
ファイル: TransformWrap.cs プロジェクト: JBLRADISH/UnityLua
    public static int SetAsLastSibling(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 1 && LuaAPI.IsObject(L, 1))
        {
            UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
            arg0.SetAsLastSibling();

            return(0);
        }
        return(0);
    }
コード例 #15
0
ファイル: TransformWrap.cs プロジェクト: JBLRADISH/UnityLua
    public static int GetEnumerator(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 1 && LuaAPI.IsObject(L, 1))
        {
            UnityEngine.Transform          arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
            System.Collections.IEnumerator res  = arg0.GetEnumerator();
            LuaCallback.PushObject(L, res);
            return(1);
        }
        return(0);
    }
コード例 #16
0
ファイル: TransformWrap.cs プロジェクト: JBLRADISH/UnityLua
    public static int GetSiblingIndex(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 1 && LuaAPI.IsObject(L, 1))
        {
            UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
            System.Int32          res  = arg0.GetSiblingIndex();
            LuaCallback.PushNumber(L, res);
            return(1);
        }
        return(0);
    }
コード例 #17
0
ファイル: ObjectWrap.cs プロジェクト: JBLRADISH/UnityLua
    public static int Equals(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsObject(L, 2))
        {
            UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1);
            System.Object      arg1 = (System.Object)LuaCallback.ToObject(L, 2);
            System.Boolean     res  = arg0.Equals(arg1);
            LuaCallback.PushBool(L, res);
            return(1);
        }
        return(0);
    }
コード例 #18
0
ファイル: TransformWrap.cs プロジェクト: JBLRADISH/UnityLua
    public static int IsChildOf(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsObject(L, 2))
        {
            UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
            UnityEngine.Transform arg1 = (UnityEngine.Transform)LuaCallback.ToObject(L, 2);
            System.Boolean        res  = arg0.IsChildOf(arg1);
            LuaCallback.PushBool(L, res);
            return(1);
        }
        return(0);
    }
コード例 #19
0
ファイル: TransformWrap.cs プロジェクト: JBLRADISH/UnityLua
    public static int Find(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2))
        {
            UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
            System.String         arg1 = (System.String)LuaCallback.ToString(L, 2);
            UnityEngine.Transform res  = arg0.Find(arg1);
            LuaCallback.PushObject(L, res);
            return(1);
        }
        return(0);
    }
コード例 #20
0
ファイル: TransformWrap.cs プロジェクト: JBLRADISH/UnityLua
    public static int GetChild(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsNumber(L, 2))
        {
            UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
            System.Int32          arg1 = (System.Int32)LuaCallback.ToNumber(L, 2);
            UnityEngine.Transform res  = arg0.GetChild(arg1);
            LuaCallback.PushObject(L, res);
            return(1);
        }
        return(0);
    }
コード例 #21
0
ファイル: TransformWrap.cs プロジェクト: JBLRADISH/UnityLua
    public static int SetSiblingIndex(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsNumber(L, 2))
        {
            UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
            System.Int32          arg1 = (System.Int32)LuaCallback.ToNumber(L, 2);
            arg0.SetSiblingIndex(arg1);

            return(0);
        }
        return(0);
    }
コード例 #22
0
ファイル: ComponentWrap.cs プロジェクト: JBLRADISH/UnityLua
    public static int GetComponentInParent(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsNumber(L, 2))
        {
            UnityEngine.Component arg0 = (UnityEngine.Component)LuaCallback.ToObject(L, 1);
            System.Type           arg1 = (System.Type)LuaCallback.ToType(L, 2);
            UnityEngine.Component res  = arg0.GetComponentInParent(arg1);
            LuaCallback.PushObject(L, res);
            return(1);
        }
        return(0);
    }
コード例 #23
0
ファイル: ComponentWrap.cs プロジェクト: JBLRADISH/UnityLua
    public static int CompareTag(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2))
        {
            UnityEngine.Component arg0 = (UnityEngine.Component)LuaCallback.ToObject(L, 1);
            System.String         arg1 = (System.String)LuaCallback.ToString(L, 2);
            System.Boolean        res  = arg0.CompareTag(arg1);
            LuaCallback.PushBool(L, res);
            return(1);
        }
        return(0);
    }
コード例 #24
0
ファイル: ObjectWrap.cs プロジェクト: JBLRADISH/UnityLua
    public static int Instantiate(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 3 && LuaAPI.IsObject(L, 1) && LuaAPI.IsVector3(L, 2) && LuaAPI.IsVector4(L, 3))
        {
            UnityEngine.Object     arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1);
            UnityEngine.Vector3    arg1 = (UnityEngine.Vector3)LuaCallback.ToVector3(L, 2);
            UnityEngine.Quaternion arg2 = (UnityEngine.Quaternion)LuaCallback.ToQuaternion(L, 3);
            UnityEngine.Object     res  = UnityEngine.Object.Instantiate(arg0, arg1, arg2);
            LuaCallback.PushObject(L, res);
            return(1);
        }
        if (nargs == 4 && LuaAPI.IsObject(L, 1) && LuaAPI.IsVector3(L, 2) && LuaAPI.IsVector4(L, 3) && LuaAPI.IsObject(L, 4))
        {
            UnityEngine.Object     arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1);
            UnityEngine.Vector3    arg1 = (UnityEngine.Vector3)LuaCallback.ToVector3(L, 2);
            UnityEngine.Quaternion arg2 = (UnityEngine.Quaternion)LuaCallback.ToQuaternion(L, 3);
            UnityEngine.Transform  arg3 = (UnityEngine.Transform)LuaCallback.ToObject(L, 4);
            UnityEngine.Object     res  = UnityEngine.Object.Instantiate(arg0, arg1, arg2, arg3);
            LuaCallback.PushObject(L, res);
            return(1);
        }
        if (nargs == 1 && LuaAPI.IsObject(L, 1))
        {
            UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1);
            UnityEngine.Object res  = UnityEngine.Object.Instantiate(arg0);
            LuaCallback.PushObject(L, res);
            return(1);
        }
        if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsObject(L, 2))
        {
            UnityEngine.Object    arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1);
            UnityEngine.Transform arg1 = (UnityEngine.Transform)LuaCallback.ToObject(L, 2);
            UnityEngine.Object    res  = UnityEngine.Object.Instantiate(arg0, arg1);
            LuaCallback.PushObject(L, res);
            return(1);
        }
        if (nargs == 3 && LuaAPI.IsObject(L, 1) && LuaAPI.IsObject(L, 2) && LuaAPI.IsBool(L, 3))
        {
            UnityEngine.Object    arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1);
            UnityEngine.Transform arg1 = (UnityEngine.Transform)LuaCallback.ToObject(L, 2);
            System.Boolean        arg2 = (System.Boolean)LuaCallback.ToBool(L, 3);
            UnityEngine.Object    res  = UnityEngine.Object.Instantiate(arg0, arg1, arg2);
            LuaCallback.PushObject(L, res);
            return(1);
        }
        return(0);
    }
コード例 #25
0
    public static int Invoke(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 3 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2) && LuaAPI.IsNumber(L, 3))
        {
            UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1);
            System.String             arg1 = (System.String)LuaCallback.ToString(L, 2);
            System.Single             arg2 = (System.Single)LuaCallback.ToNumber(L, 3);
            arg0.Invoke(arg1, arg2);

            return(0);
        }
        return(0);
    }
コード例 #26
0
ファイル: HotFixWrap.cs プロジェクト: JBLRADISH/UnityLua
    public static int Add(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 3 && LuaAPI.IsObject(L, 1) && LuaAPI.IsNumber(L, 2) && LuaAPI.IsNumber(L, 3))
        {
            HotFix       arg0 = (HotFix)LuaCallback.ToObject(L, 1);
            System.Int32 arg1 = (System.Int32)LuaCallback.ToNumber(L, 2);
            System.Int32 arg2 = (System.Int32)LuaCallback.ToNumber(L, 3);
            System.Int32 res  = arg0.Add(arg1, arg2);
            LuaCallback.PushNumber(L, res);
            return(1);
        }
        return(0);
    }
コード例 #27
0
ファイル: TransformWrap.cs プロジェクト: JBLRADISH/UnityLua
    public static int SetPositionAndRotation(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 3 && LuaAPI.IsObject(L, 1) && LuaAPI.IsVector3(L, 2) && LuaAPI.IsVector4(L, 3))
        {
            UnityEngine.Transform  arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
            UnityEngine.Vector3    arg1 = (UnityEngine.Vector3)LuaCallback.ToVector3(L, 2);
            UnityEngine.Quaternion arg2 = (UnityEngine.Quaternion)LuaCallback.ToQuaternion(L, 3);
            arg0.SetPositionAndRotation(arg1, arg2);

            return(0);
        }
        return(0);
    }
コード例 #28
0
ファイル: TransformWrap.cs プロジェクト: JBLRADISH/UnityLua
    public static int RotateAround(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 4 && LuaAPI.IsObject(L, 1) && LuaAPI.IsVector3(L, 2) && LuaAPI.IsVector3(L, 3) && LuaAPI.IsNumber(L, 4))
        {
            UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
            UnityEngine.Vector3   arg1 = (UnityEngine.Vector3)LuaCallback.ToVector3(L, 2);
            UnityEngine.Vector3   arg2 = (UnityEngine.Vector3)LuaCallback.ToVector3(L, 3);
            System.Single         arg3 = (System.Single)LuaCallback.ToNumber(L, 4);
            arg0.RotateAround(arg1, arg2, arg3);

            return(0);
        }
        return(0);
    }
コード例 #29
0
ファイル: ComponentWrap.cs プロジェクト: JBLRADISH/UnityLua
    public static int BroadcastMessage(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 4 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2) && LuaAPI.IsObject(L, 3) && LuaAPI.IsNumber(L, 4))
        {
            UnityEngine.Component          arg0 = (UnityEngine.Component)LuaCallback.ToObject(L, 1);
            System.String                  arg1 = (System.String)LuaCallback.ToString(L, 2);
            System.Object                  arg2 = (System.Object)LuaCallback.ToObject(L, 3);
            UnityEngine.SendMessageOptions arg3 = (UnityEngine.SendMessageOptions)LuaCallback.ToNumber(L, 4);
            arg0.BroadcastMessage(arg1, arg2, arg3);

            return(0);
        }
        if (nargs == 3 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2) && LuaAPI.IsObject(L, 3))
        {
            UnityEngine.Component arg0 = (UnityEngine.Component)LuaCallback.ToObject(L, 1);
            System.String         arg1 = (System.String)LuaCallback.ToString(L, 2);
            System.Object         arg2 = (System.Object)LuaCallback.ToObject(L, 3);
            arg0.BroadcastMessage(arg1, arg2);

            return(0);
        }
        if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2))
        {
            UnityEngine.Component arg0 = (UnityEngine.Component)LuaCallback.ToObject(L, 1);
            System.String         arg1 = (System.String)LuaCallback.ToString(L, 2);
            arg0.BroadcastMessage(arg1);

            return(0);
        }
        if (nargs == 3 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2) && LuaAPI.IsNumber(L, 3))
        {
            UnityEngine.Component          arg0 = (UnityEngine.Component)LuaCallback.ToObject(L, 1);
            System.String                  arg1 = (System.String)LuaCallback.ToString(L, 2);
            UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)LuaCallback.ToNumber(L, 3);
            arg0.BroadcastMessage(arg1, arg2);

            return(0);
        }
        return(0);
    }
コード例 #30
0
    public static int CancelInvoke(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 1 && LuaAPI.IsObject(L, 1))
        {
            UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1);
            arg0.CancelInvoke();

            return(0);
        }
        if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2))
        {
            UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1);
            System.String             arg1 = (System.String)LuaCallback.ToString(L, 2);
            arg0.CancelInvoke(arg1);

            return(0);
        }
        return(0);
    }