public static int set_name(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 3)) { UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1); System.String arg1 = (System.String)LuaCallback.ToString(L, 3); arg0.name = arg1; return(0); } return(0); }
public static int get_localPosition(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); UnityEngine.Vector3 res = arg0.localPosition; LuaCallback.PushVector(L, res); return(1); } return(0); }
public static int set_enabled(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1) && LuaAPI.IsBool(L, 3)) { UnityEngine.Behaviour arg0 = (UnityEngine.Behaviour)LuaCallback.ToObject(L, 1); System.Boolean arg1 = (System.Boolean)LuaCallback.ToBool(L, 3); arg0.enabled = arg1; return(0); } return(0); }
public static int set_hideFlags(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1) && LuaAPI.IsNumber(L, 3)) { UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1); UnityEngine.HideFlags arg1 = (UnityEngine.HideFlags)LuaCallback.ToNumber(L, 3); arg0.hideFlags = arg1; return(0); } return(0); }
public static int get_name(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1)) { UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1); System.String res = arg0.name; LuaCallback.PushString(L, res); return(1); } return(0); }
public static int get_hideFlags(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1)) { UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1); UnityEngine.HideFlags res = arg0.hideFlags; LuaCallback.PushNumber(L, (double)res); return(1); } return(0); }
public static int get_isActiveAndEnabled(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1)) { UnityEngine.Behaviour arg0 = (UnityEngine.Behaviour)LuaCallback.ToObject(L, 1); System.Boolean res = arg0.isActiveAndEnabled; LuaCallback.PushBool(L, res); return(1); } return(0); }
public static int DetachChildren(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 1 && LuaAPI.IsObject(L, 1)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); arg0.DetachChildren(); return(0); } return(0); }
public static int StopAllCoroutines(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 1 && LuaAPI.IsObject(L, 1)) { UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1); arg0.StopAllCoroutines(); return(0); } return(0); }
public static int GetHashCode(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 1 && LuaAPI.IsObject(L, 1)) { UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1); System.Int32 res = arg0.GetHashCode(); LuaCallback.PushNumber(L, res); return(1); } return(0); }
public static int ToString(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 1 && LuaAPI.IsObject(L, 1)) { UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1); System.String res = arg0.ToString(); LuaCallback.PushString(L, res); return(1); } return(0); }
public static int DontDestroyOnLoad(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 1 && LuaAPI.IsObject(L, 1)) { UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1); UnityEngine.Object.DontDestroyOnLoad(arg0); return(0); } return(0); }
public static int print(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 1 && LuaAPI.IsObject(L, 1)) { System.Object arg0 = (System.Object)LuaCallback.ToObject(L, 1); UnityEngine.MonoBehaviour.print(arg0); return(0); } return(0); }
public static int SetAsLastSibling(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 1 && LuaAPI.IsObject(L, 1)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); arg0.SetAsLastSibling(); return(0); } return(0); }
public static int GetEnumerator(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 1 && LuaAPI.IsObject(L, 1)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); System.Collections.IEnumerator res = arg0.GetEnumerator(); LuaCallback.PushObject(L, res); return(1); } return(0); }
public static int GetSiblingIndex(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 1 && LuaAPI.IsObject(L, 1)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); System.Int32 res = arg0.GetSiblingIndex(); LuaCallback.PushNumber(L, res); return(1); } return(0); }
public static int Equals(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsObject(L, 2)) { UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1); System.Object arg1 = (System.Object)LuaCallback.ToObject(L, 2); System.Boolean res = arg0.Equals(arg1); LuaCallback.PushBool(L, res); return(1); } return(0); }
public static int IsChildOf(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsObject(L, 2)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); UnityEngine.Transform arg1 = (UnityEngine.Transform)LuaCallback.ToObject(L, 2); System.Boolean res = arg0.IsChildOf(arg1); LuaCallback.PushBool(L, res); return(1); } return(0); }
public static int Find(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); System.String arg1 = (System.String)LuaCallback.ToString(L, 2); UnityEngine.Transform res = arg0.Find(arg1); LuaCallback.PushObject(L, res); return(1); } return(0); }
public static int GetChild(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsNumber(L, 2)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); System.Int32 arg1 = (System.Int32)LuaCallback.ToNumber(L, 2); UnityEngine.Transform res = arg0.GetChild(arg1); LuaCallback.PushObject(L, res); return(1); } return(0); }
public static int SetSiblingIndex(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsNumber(L, 2)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); System.Int32 arg1 = (System.Int32)LuaCallback.ToNumber(L, 2); arg0.SetSiblingIndex(arg1); return(0); } return(0); }
public static int GetComponentInParent(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsNumber(L, 2)) { UnityEngine.Component arg0 = (UnityEngine.Component)LuaCallback.ToObject(L, 1); System.Type arg1 = (System.Type)LuaCallback.ToType(L, 2); UnityEngine.Component res = arg0.GetComponentInParent(arg1); LuaCallback.PushObject(L, res); return(1); } return(0); }
public static int CompareTag(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2)) { UnityEngine.Component arg0 = (UnityEngine.Component)LuaCallback.ToObject(L, 1); System.String arg1 = (System.String)LuaCallback.ToString(L, 2); System.Boolean res = arg0.CompareTag(arg1); LuaCallback.PushBool(L, res); return(1); } return(0); }
public static int Instantiate(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 3 && LuaAPI.IsObject(L, 1) && LuaAPI.IsVector3(L, 2) && LuaAPI.IsVector4(L, 3)) { UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1); UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)LuaCallback.ToVector3(L, 2); UnityEngine.Quaternion arg2 = (UnityEngine.Quaternion)LuaCallback.ToQuaternion(L, 3); UnityEngine.Object res = UnityEngine.Object.Instantiate(arg0, arg1, arg2); LuaCallback.PushObject(L, res); return(1); } if (nargs == 4 && LuaAPI.IsObject(L, 1) && LuaAPI.IsVector3(L, 2) && LuaAPI.IsVector4(L, 3) && LuaAPI.IsObject(L, 4)) { UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1); UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)LuaCallback.ToVector3(L, 2); UnityEngine.Quaternion arg2 = (UnityEngine.Quaternion)LuaCallback.ToQuaternion(L, 3); UnityEngine.Transform arg3 = (UnityEngine.Transform)LuaCallback.ToObject(L, 4); UnityEngine.Object res = UnityEngine.Object.Instantiate(arg0, arg1, arg2, arg3); LuaCallback.PushObject(L, res); return(1); } if (nargs == 1 && LuaAPI.IsObject(L, 1)) { UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1); UnityEngine.Object res = UnityEngine.Object.Instantiate(arg0); LuaCallback.PushObject(L, res); return(1); } if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsObject(L, 2)) { UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1); UnityEngine.Transform arg1 = (UnityEngine.Transform)LuaCallback.ToObject(L, 2); UnityEngine.Object res = UnityEngine.Object.Instantiate(arg0, arg1); LuaCallback.PushObject(L, res); return(1); } if (nargs == 3 && LuaAPI.IsObject(L, 1) && LuaAPI.IsObject(L, 2) && LuaAPI.IsBool(L, 3)) { UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1); UnityEngine.Transform arg1 = (UnityEngine.Transform)LuaCallback.ToObject(L, 2); System.Boolean arg2 = (System.Boolean)LuaCallback.ToBool(L, 3); UnityEngine.Object res = UnityEngine.Object.Instantiate(arg0, arg1, arg2); LuaCallback.PushObject(L, res); return(1); } return(0); }
public static int Invoke(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 3 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2) && LuaAPI.IsNumber(L, 3)) { UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1); System.String arg1 = (System.String)LuaCallback.ToString(L, 2); System.Single arg2 = (System.Single)LuaCallback.ToNumber(L, 3); arg0.Invoke(arg1, arg2); return(0); } return(0); }
public static int Add(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 3 && LuaAPI.IsObject(L, 1) && LuaAPI.IsNumber(L, 2) && LuaAPI.IsNumber(L, 3)) { HotFix arg0 = (HotFix)LuaCallback.ToObject(L, 1); System.Int32 arg1 = (System.Int32)LuaCallback.ToNumber(L, 2); System.Int32 arg2 = (System.Int32)LuaCallback.ToNumber(L, 3); System.Int32 res = arg0.Add(arg1, arg2); LuaCallback.PushNumber(L, res); return(1); } return(0); }
public static int SetPositionAndRotation(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 3 && LuaAPI.IsObject(L, 1) && LuaAPI.IsVector3(L, 2) && LuaAPI.IsVector4(L, 3)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)LuaCallback.ToVector3(L, 2); UnityEngine.Quaternion arg2 = (UnityEngine.Quaternion)LuaCallback.ToQuaternion(L, 3); arg0.SetPositionAndRotation(arg1, arg2); return(0); } return(0); }
public static int RotateAround(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 4 && LuaAPI.IsObject(L, 1) && LuaAPI.IsVector3(L, 2) && LuaAPI.IsVector3(L, 3) && LuaAPI.IsNumber(L, 4)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)LuaCallback.ToVector3(L, 2); UnityEngine.Vector3 arg2 = (UnityEngine.Vector3)LuaCallback.ToVector3(L, 3); System.Single arg3 = (System.Single)LuaCallback.ToNumber(L, 4); arg0.RotateAround(arg1, arg2, arg3); return(0); } return(0); }
public static int BroadcastMessage(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 4 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2) && LuaAPI.IsObject(L, 3) && LuaAPI.IsNumber(L, 4)) { UnityEngine.Component arg0 = (UnityEngine.Component)LuaCallback.ToObject(L, 1); System.String arg1 = (System.String)LuaCallback.ToString(L, 2); System.Object arg2 = (System.Object)LuaCallback.ToObject(L, 3); UnityEngine.SendMessageOptions arg3 = (UnityEngine.SendMessageOptions)LuaCallback.ToNumber(L, 4); arg0.BroadcastMessage(arg1, arg2, arg3); return(0); } if (nargs == 3 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2) && LuaAPI.IsObject(L, 3)) { UnityEngine.Component arg0 = (UnityEngine.Component)LuaCallback.ToObject(L, 1); System.String arg1 = (System.String)LuaCallback.ToString(L, 2); System.Object arg2 = (System.Object)LuaCallback.ToObject(L, 3); arg0.BroadcastMessage(arg1, arg2); return(0); } if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2)) { UnityEngine.Component arg0 = (UnityEngine.Component)LuaCallback.ToObject(L, 1); System.String arg1 = (System.String)LuaCallback.ToString(L, 2); arg0.BroadcastMessage(arg1); return(0); } if (nargs == 3 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2) && LuaAPI.IsNumber(L, 3)) { UnityEngine.Component arg0 = (UnityEngine.Component)LuaCallback.ToObject(L, 1); System.String arg1 = (System.String)LuaCallback.ToString(L, 2); UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)LuaCallback.ToNumber(L, 3); arg0.BroadcastMessage(arg1, arg2); return(0); } return(0); }
public static int CancelInvoke(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 1 && LuaAPI.IsObject(L, 1)) { UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1); arg0.CancelInvoke(); return(0); } if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2)) { UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1); System.String arg1 = (System.String)LuaCallback.ToString(L, 2); arg0.CancelInvoke(arg1); return(0); } return(0); }