public void FinishingAMission() { LootLockerFinishingPayload finishingPayload = new LootLockerFinishingPayload() { finish_score = finishScore, finish_time = finishTime, checkpoint_times = checkpointTimes.ToArray() }; LootLockerSDKManager.FinishingAMission(missionId, startingMissionSignature, playerId, finishingPayload, (response) => { if (response.success) { LootLockerSDKManager.DebugMessage("Successful"); } else { LootLockerSDKManager.DebugMessage("failed: " + response.Error, true); } }); }