public void CreatingAnAssetCandidate() { LootLockerSDKManager.CreatingAnAssetCandidate(assetName, (response) => { if (response.success) { LootLockerSDKManager.DebugMessage("Successful"); } else { LootLockerSDKManager.DebugMessage("failed: " + response.Error, true); } }, context_id: sendContextId ? 21 : -1); }