private void DrawingLoop(SKCanvas canvas) { canvas.Clear(SKColors.DarkBlue); canvas.DrawBitmap( backgroundBitmap, new SKRect( 0, 0, Settings.General.xAxisLength, Settings.General.yAxisLength ) ); player.Draw(canvas); enemyManager.DrawEnemies(canvas); projectileManager.DrawProjectiles(canvas); GraphicalUserInterface.DrawScore(canvas, enemyManager.score); GraphicalUserInterface.DrawFPS(canvas, (int)loopTimer.GetFPS()); }