public virtual void Thaw() { Looog.Warn(name, " Thaw ---------------"); SafeUtil.DoAction(callback_thaw); }
public virtual void Hide() { Looog.Warn(name, " Hide ---------------"); transform.gameObject.SetActive(false); SafeUtil.DoAction(callback_hide); }
//非首层显示,但是没有关闭,依然有可能需要刷新 public virtual void Freeze() { Looog.Warn(name, " Freeze ---------------"); SafeUtil.DoAction(callback_freeze); }
public virtual void Show() { Looog.Warn(name, " Show ---------------"); transform.gameObject.SetActive(true); SafeUtil.DoAction(callback_show); }