public void AddClampAnglesTest() { Paddle paddle = new LongPaddle(0, PaddleDataFactory.GetPaddleData(PaddleType.Long)); paddle.AddClampAngles(0, 10); Assert.IsTrue(paddle.MinAngle > paddle.MaxAngle); }
public void PaddleTest() { Paddle paddle = new LongPaddle(0, PaddleDataFactory.GetPaddleData(PaddleType.Long)); Assert.IsTrue(paddle.AngularSize == PaddleDataFactory.GetPaddleData(PaddleType.Long).Size&& paddle.Thickness == PaddleDataFactory.GetPaddleData(PaddleType.Long).Thickness); }
// Use this for initialization void Start () { game_Paddle = GameObject.FindObjectOfType<LongPaddle>(); // vertical distance between ball centre and paddle centre = 0.4f paddleToBall_Vector = this.transform.position - game_Paddle.transform.position; }