public Form1() { InitializeComponent(); openFileDialog1.Filter = "Images|*.bmp;*.jpg;*.jpeg;*.png;*.tif;*.tiff;"; openFileDialog1.FilterIndex = 1; saveFileDialog1.DefaultExt = ".tiff"; saveFileDialog1.Filter = "Tiff|*.tiff"; saveFileDialog1.FilterIndex = 1; saveFileDialog1.AddExtension = true; saveFileDialog1.OverwritePrompt = true; saveFileDialog1.FilterIndex = 1; //radio buttons defaults fillHeightMeasure = FillHeightMeasurment.Precents; fillColorType = FillColorType.Gradient; backgroundColorType = BackgroundColorType.Fix; logic = LogicCondition.XOR; //DEBUG sourceFileName = @"D:\Dropbox\Code\Developing\ColorMatrix\ColorMatrix-V.3\Client\colors.xlsx"; colorMatrix = new ColorMatrixBL(); colorMatrix.ImageCreated += colorMatrix_ImageCreated; UpdatePointsAndHeight(); }
public LogicConditionInfo(LogicCondition logicCondition) { if (logicCondition == null) { throw new ArgumentNullException(nameof(logicCondition)); } Type = logicCondition.type; Inverse = logicCondition.inverse; BoolValue = logicCondition.boolValue; IntValue = logicCondition.intValue; StringValue = logicCondition.stringValue; ComparisonType = logicCondition.comparisonType; DaytimeType = logicCondition.daytimeType; DollOrientation = logicCondition.dollOrientation; AffectionType = logicCondition.affectionType; ResourceType = logicCondition.resourceType; SettingDifficulty = logicCondition.settingDifficulty; DateType = logicCondition.dateType; LocationDefinitionID = logicCondition.locationDefinition?.id ?? -1; GirlPairDefinitionID = logicCondition.girlPairDefinition?.id ?? -1; GirlDefinitionID = logicCondition.girlDefinition?.id ?? -1; ItemDefinitionID = logicCondition.itemDefinition?.id ?? -1; }
public ILogicCondition GetExpressionBuilder(LogicCondition condition) { return(condition switch { LogicCondition.And => new LogicConditionAnd(), LogicCondition.Or => new LogicConditionOr(), _ => throw new ArgumentOutOfRangeException(nameof(condition), condition, null) });
public void Match(Type expressionBuilderType, LogicCondition condition) { // Array // Act var _expressionBuilder = _strategy.GetExpressionBuilder(condition); // Assert Assert.IsInstanceOf(expressionBuilderType, _expressionBuilder); }
private void DoLogicCondition(Game game, Save save) { LogicCondition condition = (LogicCondition)save.CurrentLogic; //evaluate the condition bool result = bool.Parse(condition.Condition.Evaluate(game, save)); //get the new list depending on result LogicList newList = result ? condition.TrueLogicList : condition.FalseLogicList; //set the prev and next logic to be the same as the condition's newList.Prev = condition.Prev; newList.Next = condition.GetNextLogic(); save.CurrentLogic = newList; this.Overlord.Step(game, save); }
public LogicCondition ToLogicCondition(GameData gameData) { var newLogicCondition = new LogicCondition(); newLogicCondition.type = Type; newLogicCondition.inverse = Inverse; newLogicCondition.boolValue = BoolValue; newLogicCondition.intValue = IntValue; newLogicCondition.stringValue = StringValue; newLogicCondition.comparisonType = ComparisonType; newLogicCondition.daytimeType = DaytimeType; newLogicCondition.dollOrientation = DollOrientation; newLogicCondition.affectionType = AffectionType; newLogicCondition.resourceType = ResourceType; newLogicCondition.settingDifficulty = SettingDifficulty; newLogicCondition.dateType = DateType; newLogicCondition.locationDefinition = gameData.Locations.Get(LocationDefinitionID); newLogicCondition.itemDefinition = gameData.Items.Get(ItemDefinitionID); newLogicCondition.girlPairDefinition = gameData.GirlPairs.Get(GirlPairDefinitionID); newLogicCondition.girlDefinition = gameData.Girls.Get(GirlDefinitionID); return(newLogicCondition); }