コード例 #1
0
        private IEnumerator BeginSendPacket <T>(ENetworkMessage networkMessage, T packet, uint timeoutMessage, byte[] msgIDBytes) where T : global::ProtoBuf.IExtensible
        {
            string msgID = BitConverter.ToString(msgIDBytes);

            lock (_msgIDDict)
            {
                _msgIDDict.Add(BitConverter.ToString(msgIDBytes), packet);
            }

            Log4U.LogInfo("Send : " + networkMessage + " msgID : " + msgID);

            DoBeginSendPacket <T>(networkMessage, packet, msgIDBytes);
            yield return(new WaitForSeconds(REQ_TIME_OUT));

            lock (_msgIDDict)
            {
                if (_msgIDDict.ContainsKey(msgID))
                {
                    RemoveMsgID(msgID);

                    NetworkMessageParam param = new NetworkMessageParam
                    {
                        msgID = msgID,
                        req   = packet,
                    };
                    MessageDispatcher.GetInstance().DispatchMessage(timeoutMessage, param);
                    DialogManager.GetInstance().CreateSingleButtonDialog("Send Packet Type : " + networkMessage + " msgID : " + msgID + " timeout ");
                }
            }
        }
コード例 #2
0
        /// <summary>
        /// 协议格式:
        /// SIZE : 4 | TYPE : 4 | MsgID : 4 | PACKET : dynamic
        /// </summary>
        /// <typeparam name="T">向服务器发送的packet的类型</typeparam>
        /// <param name="networkMessage">向服务器发送的请求的类型</param>
        /// <param name="packet">向服务器发送的packet</param>
        private void DoBeginSendPacket <T>(ENetworkMessage networkMessage, T packet, byte[] msgID) where T : global::ProtoBuf.IExtensible
        {
            try
            {
                byte[] sendBuffer = new byte[_socket.SendBufferSize];

                MemoryStream streamForProto = new MemoryStream();
                Serializer.Serialize <T>(streamForProto, packet);
                int bufferSize = HEAD_SIZE * HEAD_NUM + (int)streamForProto.Length;

                byte[] bufferSizeBytes     = MiniConverter.IntToBytes(bufferSize);
                byte[] networkMessageBytes = MiniConverter.IntToBytes((int)networkMessage);

                Array.Copy(bufferSizeBytes, 0, sendBuffer, HEAD_SIZE * 0, HEAD_SIZE);
                Array.Copy(networkMessageBytes, 0, sendBuffer, HEAD_SIZE * 1, HEAD_SIZE);
                Array.Copy(msgID, 0, sendBuffer, HEAD_SIZE * 2, HEAD_SIZE);
                Array.Copy(streamForProto.ToArray(), 0, sendBuffer, HEAD_SIZE * HEAD_NUM, streamForProto.Length);
                lock (_socket)
                {
                    if (_socket != null && _socket.Connected)
                    {
                        _socket.BeginSend(sendBuffer, 0, bufferSize, SocketFlags.None, new AsyncCallback(EndSendPacket), null);
                    }
                }
                streamForProto.Dispose();
            }
            catch (ObjectDisposedException)
            {
                Log4U.LogInfo("Send Closed");
            }
            catch (Exception ex)
            {
                Log4U.LogError(ex.Message);
            }
        }
コード例 #3
0
        /// <summary>
        /// 向服务器请求软件和游戏白名单
        /// </summary>
        /// <param name="ipadress">服务器IP</param>
        /// <param name="port">服务器端口</param>
        /// <returns>软件和游戏白名单</returns>
        public static GetExeInfoRsp GetExe(string ipadress, int port)
        {
            GetExeInfoReq builder = new GetExeInfoReq();

            builder.requestType = GetExeInfoReq.RequestType.ALL;
            try
            {
                MemoryStream ms = new MemoryStream();
                Serializer.Serialize <GetExeInfoReq>(ms, builder);
                byte[]    data         = ms.ToArray();
                IPAddress ip           = IPAddress.Parse(ipadress);
                Socket    serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                serverSocket.Connect(new IPEndPoint(ip, port));
                log.InfoFormat("连接服务器{0}成功", ip);
                byte[] result = new byte[4096];

                byte[] byteArray = PackMessage((int)ENetworkMessage.GET_EXE_INFO_REQ, data);
                serverSocket.Send(byteArray);
                log.InfoFormat("向服务器{0}发送请求软件白名单消息成功", ip);
                int count = 5;
                while (count-- > 0)
                {
                    int receiveNumber = serverSocket.Receive(result);
                    int size          = BytesToInt(result, 0);

                    ENetworkMessage type = (ENetworkMessage)BytesToInt(result, 4);

                    if (type == ENetworkMessage.GET_EXE_INFO_RSP)
                    {
                        byte[] objBytes = new byte[size - GetMessageObjectStartIndex()];
                        for (int i = 0; i < objBytes.Length; i++)
                        {
                            objBytes[i] = result[GetMessageObjectStartIndex() + i];
                        }

                        MemoryStream  ms1      = new MemoryStream(objBytes);
                        GetExeInfoRsp response = Serializer.Deserialize <GetExeInfoRsp>(ms1);
                        log.Info("服务器返回状态码Response : " + response.resultCode);
                        try
                        {
                            serverSocket.Close();
                        }
                        catch (Exception e) {
                        }

                        return(response);
                    }
                }
                return(null);
            }
            catch (IOException e)
            {
                log.Info("向服务器请求软件白名单异常");
                return(null);
            }
        }
コード例 #4
0
        public string SendPacket <T>(ENetworkMessage networkMessage, T packet, uint timeoutMessage = (uint)EModelMessage.REQ_TIMEOUT) where T : global::ProtoBuf.IExtensible
        {
            byte[] msgIDBytes = BitConverter.GetBytes(UnityEngine.Random.value);

            if (timeoutMessage == (uint)EModelMessage.REQ_TIMEOUT)
            {
                DialogManager.GetInstance().ShowLoadingDialog();
            }

            StartCoroutine(BeginSendPacket <T>(networkMessage, packet, timeoutMessage, msgIDBytes));

            return(BitConverter.ToString(msgIDBytes));
        }
コード例 #5
0
        private void DoBeginSendPacket(ENetworkMessage networkMessage, byte[] msgID)
        {
            try
            {
                byte[] sendBuffer = new byte[HEAD_SIZE * HEAD_NUM];

                byte[] bufferSizeBytes     = MiniConverter.IntToBytes(HEAD_SIZE * HEAD_NUM);
                byte[] networkMessageBytes = MiniConverter.IntToBytes((int)networkMessage);

                Array.Copy(bufferSizeBytes, 0, sendBuffer, HEAD_SIZE * 0, HEAD_SIZE);
                Array.Copy(networkMessageBytes, 0, sendBuffer, HEAD_SIZE * 1, HEAD_SIZE);
                Array.Copy(msgID, 0, sendBuffer, HEAD_SIZE * 2, HEAD_SIZE);

                lock (_socket)
                {
                    _socket.BeginSend(sendBuffer, 0, HEAD_SIZE * HEAD_NUM, SocketFlags.None, new AsyncCallback(EndSendPacket), null);
                }
            }
            catch (Exception ex)
            {
                Log4U.LogError(ex.Message);
            }
        }
コード例 #6
0
        public static IExtensible UnPack(ENetworkMessage networkMessage, int startIndex, int length, byte[] buffer)
        {
            IExtensible packet = null;

            try
            {
                using (MemoryStream streamForProto = new MemoryStream(buffer, startIndex, length))
                {
                    switch (networkMessage)
                    {
                        case ENetworkMessage.KEEP_ALIVE_SYNC:
                            packet = Serializer.Deserialize<KeepAliveSyncPacket>(streamForProto);
                            break;
                        case ENetworkMessage.REGISTER_RSP:
                            packet = Serializer.Deserialize<RegisterRsp>(streamForProto);
                            break;
                        case ENetworkMessage.LOGIN_RSP:
                            packet = Serializer.Deserialize<LoginRsp>(streamForProto);
                            break;
                        case ENetworkMessage.GET_USERINFO_RSP:
                            packet = Serializer.Deserialize<GetUserInfoRsp>(streamForProto);
                            break;
                        case ENetworkMessage.PERSONALSETTINGS_RSP:
                            packet = Serializer.Deserialize<PersonalSettingsRsp>(streamForProto);
                            break;
                        case ENetworkMessage.LOGOUT_RSP:
                            packet = Serializer.Deserialize<LogoutRsp>(streamForProto);
                            break;
                        case ENetworkMessage.ADD_FRIEND_RSP:
                            packet = Serializer.Deserialize<AddFriendRsp>(streamForProto);
                            break;
                        case ENetworkMessage.DELETE_FRIEND_RSP:
                            packet = Serializer.Deserialize<DeleteFriendRsp>(streamForProto);
                            break;
                        case ENetworkMessage.OFFLINE_SYNC:
                            packet = Serializer.Deserialize<OffLineSync>(streamForProto);
                            break;
                        case ENetworkMessage.GET_PERSONALINFO_RSP:
                            packet = Serializer.Deserialize<GetPersonalInfoRsp>(streamForProto);
                            break;
                        case ENetworkMessage.CHANGE_FRIEND_SYNC:
                            packet = Serializer.Deserialize<ChangeFriendSync>(streamForProto);
                            break;
                        case ENetworkMessage.SEND_CHAT_RSP:
                            packet = Serializer.Deserialize<SendChatRsp>(streamForProto);
                            break;
                        case ENetworkMessage.RECEIVE_CHAT_SYNC:
                            packet = Serializer.Deserialize<ReceiveChatSync>(streamForProto);
                            break;
                        case ENetworkMessage.CREATE_GROUP_CHAT_RSP:
                            packet = Serializer.Deserialize<CreateGroupChatRsp>(streamForProto);
                            break;
                        case ENetworkMessage.CHANGE_GROUP_SYNC:
                            packet = Serializer.Deserialize<ChangeGroupSync>(streamForProto);
                            break;
                        case ENetworkMessage.CHANGE_GROUP_RSP:
                            packet = Serializer.Deserialize<ChangeGroupRsp>(streamForProto);
                            break;
                        case ENetworkMessage.GET_GROUP_INFO_RSP:
                            packet = Serializer.Deserialize<GetGroupInfoRsp>(streamForProto);
                            break;
                        default:
                            Log4U.LogInfo("No Such Packet, packet type is " + networkMessage);
                            break;
                    }
                }
            }
            catch (System.Exception ex)
            {
                Log4U.LogError(ex.Message + "\n " + ex.StackTrace + "\n" + ex.Source);
            }

            return packet;
        }
コード例 #7
0
        private void EndReceivePacket(IAsyncResult ar)
        {
            int bytesRead = -1;

            try
            {
                if (IsConncted)
                {
                    lock (_socket)
                    {
                        bytesRead = _socket.EndReceive(ar);
                    }
                }

                if (bytesRead == -1)
                {
                    CloseConnection();
                    return;
                }
            }
            catch (ObjectDisposedException)
            {
                Log4U.LogInfo("Receive Closed");
            }
            catch (Exception ex)
            {
                Log4U.LogError(ex.Message + "\n " + ex.StackTrace + "\n" + ex.Source);
            }


            // Begin Read //
            int position = 0;

            while (position < bytesRead)
            {
                int             bufferSize     = MiniConverter.BytesToInt(_receiveBuffer, position + HEAD_SIZE * 0);
                ENetworkMessage networkMessage = (ENetworkMessage)MiniConverter.BytesToInt(_receiveBuffer, position + HEAD_SIZE * 1);

                byte[] msgIDBytes = new byte[HEAD_SIZE];
                for (int i = 0; i < HEAD_SIZE; i++)
                {
                    msgIDBytes[i] = _receiveBuffer[position + HEAD_SIZE * 2 + i];
                }
                string msgID = BitConverter.ToString(msgIDBytes);

                if (networkMessage != ENetworkMessage.KEEP_ALIVE_SYNC)
                {
                    Log4U.LogInfo("networkMessage : " + networkMessage, "msgID : " + msgID, "bufferSize : " + bufferSize);
                }

                if (position + bufferSize > bytesRead)
                {
                    Log4U.LogError("Error receive packet, packet is too long : " + bufferSize);
                    break;
                }

                IExtensible rspPacket = UnPackTool.UnPack(networkMessage, position + HEAD_SIZE * HEAD_NUM, bufferSize - HEAD_NUM * HEAD_SIZE, _receiveBuffer);
                if (rspPacket == null)
                {
                    continue;
                }

                MessageArgs args = new MessageArgs
                {
                    iMessageType = (uint)networkMessage,
                    kParam       = rspPacket,
                };

                NetworkMessageParam networkParam = new NetworkMessageParam
                {
                    rsp   = rspPacket,
                    msgID = msgID,
                };

                lock (_msgIDDict)
                {
                    if (_msgIDDict.ContainsKey(msgID))
                    {
                        networkParam.req = _msgIDDict[msgID];
                    }

                    if (_needReqMessageType.Contains(networkMessage))
                    {
                        args.kParam = networkParam;
                    }

                    if (_forcePushMessageType.Contains(networkMessage) || _msgIDDict.ContainsKey(msgID))
                    {
                        MessageDispatcher.GetInstance().DispatchMessageAsync(args.iMessageType, args.kParam);
                    }

                    if (_msgIDDict.ContainsKey(msgID))
                    {
                        RemoveMsgID(msgID);
                    }
                }

                //if (_forcePushMessageType.Contains(networkMessage))
                //{
                //    DoBeginSendPacket(networkMessage, msgIDBytes);
                //}

                position += bufferSize;
            }

            Array.Clear(_receiveBuffer, 0, _socket.ReceiveBufferSize);

            BeginReceivePacket();
        }
コード例 #8
0
        public static IExtensible UnPack(ENetworkMessage networkMessage, int startIndex, int length, byte[] buffer)
        {
            IExtensible packet = null;

            try
            {
                using (MemoryStream streamForProto = new MemoryStream(buffer, startIndex, length))
                {
                    switch (networkMessage)
                    {
                    case ENetworkMessage.KEEP_ALIVE_SYNC:
                        packet = Serializer.Deserialize <KeepAliveSync>(streamForProto);
                        break;

                    case ENetworkMessage.LOGIN_REQ:
                        packet = Serializer.Deserialize <LoginReq>(streamForProto);
                        break;

                    case ENetworkMessage.LOGIN_RSP:
                        packet = Serializer.Deserialize <LoginRsp>(streamForProto);
                        break;

                    case ENetworkMessage.GET_USERINFO_REQ:
                        packet = Serializer.Deserialize <GetUserinfoReq>(streamForProto);
                        break;

                    case ENetworkMessage.GET_USERINFO_RSP:
                        packet = Serializer.Deserialize <GetUserinfoRsp>(streamForProto);
                        break;

                    case ENetworkMessage.LOGOUT_REQ:
                        packet = Serializer.Deserialize <LogoutReq>(streamForProto);
                        break;

                    case ENetworkMessage.LOGOUT_RSP:
                        packet = Serializer.Deserialize <LogoutRsp>(streamForProto);
                        break;

                    case ENetworkMessage.OFFLINE_SYNC:
                        packet = Serializer.Deserialize <OfflineSync>(streamForProto);
                        break;

                    case ENetworkMessage.GET_QUESTION_INFO_REQ:
                        packet = Serializer.Deserialize <GetQuestionInfoReq>(streamForProto);
                        break;

                    case ENetworkMessage.GET_QUESTION_INFO_RSP:
                        packet = Serializer.Deserialize <GetQuestionInfoRsp>(streamForProto);
                        break;

                    default:
                        Log4U.LogInfo("No Such Packet, packet type is " + networkMessage);
                        break;
                    }
                }
            }
            catch (System.Exception ex)
            {
                Log4U.LogError(ex.Message + "\n " + ex.StackTrace + "\n" + ex.Source);
            } return(packet);
        }
コード例 #9
0
        public static IExtensible UnPack(ENetworkMessage networkMessage, int startIndex, int length, byte[] buffer)
        {
            IExtensible packet = null;

            try
            {
                using (MemoryStream streamForProto = new MemoryStream(buffer, startIndex, length))
                {
                    switch (networkMessage)
                    {
                    case ENetworkMessage.KEEP_ALIVE_SYNC:
                        packet = Serializer.Deserialize <KeepAliveSyncPacket>(streamForProto);
                        break;

                    case ENetworkMessage.REGISTER_RSP:
                        packet = Serializer.Deserialize <RegisterRsp>(streamForProto);
                        break;

                    case ENetworkMessage.LOGIN_RSP:
                        packet = Serializer.Deserialize <LoginRsp>(streamForProto);
                        break;

                    case ENetworkMessage.GET_USERINFO_RSP:
                        packet = Serializer.Deserialize <GetUserInfoRsp>(streamForProto);
                        break;

                    case ENetworkMessage.PERSONALSETTINGS_RSP:
                        packet = Serializer.Deserialize <PersonalSettingsRsp>(streamForProto);
                        break;

                    case ENetworkMessage.LOGOUT_RSP:
                        packet = Serializer.Deserialize <LogoutRsp>(streamForProto);
                        break;

                    case ENetworkMessage.ADD_FRIEND_RSP:
                        packet = Serializer.Deserialize <AddFriendRsp>(streamForProto);
                        break;

                    case ENetworkMessage.DELETE_FRIEND_RSP:
                        packet = Serializer.Deserialize <DeleteFriendRsp>(streamForProto);
                        break;

                    case ENetworkMessage.OFFLINE_SYNC:
                        packet = Serializer.Deserialize <OffLineSync>(streamForProto);
                        break;

                    case ENetworkMessage.GET_PERSONALINFO_RSP:
                        packet = Serializer.Deserialize <GetPersonalInfoRsp>(streamForProto);
                        break;

                    case ENetworkMessage.CHANGE_FRIEND_SYNC:
                        packet = Serializer.Deserialize <ChangeFriendSync>(streamForProto);
                        break;

                    case ENetworkMessage.SEND_CHAT_RSP:
                        packet = Serializer.Deserialize <SendChatRsp>(streamForProto);
                        break;

                    case ENetworkMessage.RECEIVE_CHAT_SYNC:
                        packet = Serializer.Deserialize <ReceiveChatSync>(streamForProto);
                        break;

                    case ENetworkMessage.CREATE_GROUP_CHAT_RSP:
                        packet = Serializer.Deserialize <CreateGroupChatRsp>(streamForProto);
                        break;

                    case ENetworkMessage.CHANGE_GROUP_SYNC:
                        packet = Serializer.Deserialize <ChangeGroupSync>(streamForProto);
                        break;

                    case ENetworkMessage.CHANGE_GROUP_RSP:
                        packet = Serializer.Deserialize <ChangeGroupRsp>(streamForProto);
                        break;

                    case ENetworkMessage.GET_GROUP_INFO_RSP:
                        packet = Serializer.Deserialize <GetGroupInfoRsp>(streamForProto);
                        break;

                    default:
                        Log4U.LogInfo("No Such Packet, packet type is " + networkMessage);
                        break;
                    }
                }
            }
            catch (System.Exception ex)
            {
                Log4U.LogError(ex.Message + "\n " + ex.StackTrace + "\n" + ex.Source);
            }

            return(packet);
        }