//主循环 public void updateLogic() { if (m_bIsBattlePause) { return; } //调用帧同步逻辑 m_lockStepLogic.updateLogic(); }
//- 主循环 // Some description, can be over several lines. // @return value description. // @author public void updateLogic() { //如果战斗逻辑暂停则不再运行 if (m_bIsBattlePause) { return; } //调用帧同步逻辑 m_lockStepLogic.updateLogic(); }
//- 主循环 // Some description, can be over several lines. // @return value description. // @author public void updateLogic() { //UnityTools.Log("frameLockLogic " + GameData.g_uGameLogicFrame + m_bIsBattlePause); //如果战斗逻辑暂停则不再运行 if (m_bIsBattlePause) { return; } //调用帧同步逻辑 m_lockStepLogic.updateLogic(); }