コード例 #1
0
ファイル: DoorTrigger.cs プロジェクト: elantzb/unitystation
    void Start()
    {
        spriteRenderer = GetComponent <SpriteRenderer>();
        doorClosed     = spriteRenderer.sprite;
        lockLight      = transform.GetComponentInChildren <LockLightController>();

        offsetClosed = GetComponent <BoxCollider2D>().offset;
        sizeClosed   = GetComponent <BoxCollider2D>().size;

        items = transform.FindChild("Items").gameObject;
    }
コード例 #2
0
ファイル: DoorSync.cs プロジェクト: Scorr/unitystation
        void Start()
        {
            doorTrigger = GetComponent <Cupboards.DoorTrigger>();
            lockLight   = transform.GetComponentInChildren <LockLightController>();
            items       = transform.FindChild("Items").gameObject;

            if (PhotonNetwork.connectedAndReady)
            {
                //Has been instantiated at runtime and you received instantiate of this object from photon on room join
                StartSync();
            }
        }