void Start() { spriteRenderer = GetComponent <SpriteRenderer>(); doorClosed = spriteRenderer.sprite; lockLight = transform.GetComponentInChildren <LockLightController>(); offsetClosed = GetComponent <BoxCollider2D>().offset; sizeClosed = GetComponent <BoxCollider2D>().size; items = transform.FindChild("Items").gameObject; }
void Start() { doorTrigger = GetComponent <Cupboards.DoorTrigger>(); lockLight = transform.GetComponentInChildren <LockLightController>(); items = transform.FindChild("Items").gameObject; if (PhotonNetwork.connectedAndReady) { //Has been instantiated at runtime and you received instantiate of this object from photon on room join StartSync(); } }