コード例 #1
0
        /// <summary>
        /// Invoked by the menu system to create a new localization on the
        /// currently selected objects with a given language.
        /// </summary>
        /// <param name="language">The language to use. This must be a
        /// string.</param>
        private void CreateLocalizationWithLanguage(object language)
        {
            if (!(language is string theLanguage))
            {
                throw new ArgumentException("Expected to receive a string", nameof(language));
            }

            if (serializedObject.isEditingMultipleObjects)
            {
                Debug.LogWarning($"Can't create a new {nameof(Localization)} when multiple objects are selected");
                return;
            }

            LocalizationDatabaseUtility.CreateLocalizationWithLanguage(serializedObject, theLanguage);
        }
コード例 #2
0
        public void YarnImporterUtility_CanCreateLocalizationInLocalizationDatabase()
        {
            // Arrange: Import a yarn script and create a localization
            // database for it
            string fileName = Path.GetRandomFileName();
            string path     = Path.Combine("Assets", fileName + ".yarn");

            createdFilePaths.Add(path);
            File.WriteAllText(path, TestYarnScriptSource);
            AssetDatabase.Refresh();
            var importer = AssetImporter.GetAtPath(path) as YarnImporter;
            var importerSerializedObject = new SerializedObject(importer);

            YarnImporterUtility.CreateNewLocalizationDatabase(importerSerializedObject);
            createdFilePaths.Add(AssetDatabase.GetAssetPath(importer.localizationDatabase));

            var databaseSerializedObject = new SerializedObject(importer.localizationDatabase);

            // Act: Create a new localization CSV file for some new language
            LocalizationDatabaseUtility.CreateLocalizationWithLanguage(databaseSerializedObject, AlternateLocaleCode);
            YarnImporterUtility.CreateLocalizationForLanguageInProgram(importerSerializedObject, AlternateLocaleCode);

            foreach (var loc in importer.localizationDatabase.Localizations)
            {
                createdFilePaths.Add(AssetDatabase.GetAssetPath(loc));
            }

            foreach (var loc in importer.localizations)
            {
                createdFilePaths.Add(AssetDatabase.GetAssetPath(loc.text));
            }

            importer.SaveAndReimport();

            // Assert: Verify that it exists, contains the string table
            // entries we expect, and has the language we expect.
            var expectedLanguages = new HashSet <string> {
                importer.baseLanguageID, AlternateLocaleCode
            }.OrderBy(n => n);
            var foundLanguages = importer.programContainer.localizations.Select(l => l.languageName).OrderBy(n => n);

            CollectionAssert.AreEquivalent(expectedLanguages, foundLanguages, $"The locales should be what we expect to see");
        }
コード例 #3
0
        public void YarnImporterUtility_CanUpdateLocalizedCSVs_WhenBaseScriptChanges()
        {
            // Arrange: Import a yarn script and create a localization
            // database for it, create an alternate localization for it
            string fileName = Path.GetRandomFileName();
            string path     = Path.Combine("Assets", fileName + ".yarn");

            createdFilePaths.Add(path);
            File.WriteAllText(path, TestYarnScriptSource);
            AssetDatabase.Refresh();
            var importer = AssetImporter.GetAtPath(path) as YarnImporter;
            var importerSerializedObject = new SerializedObject(importer);

            YarnImporterUtility.CreateNewLocalizationDatabase(importerSerializedObject);
            var localizationDatabaseSerializedObject = new SerializedObject(importer.localizationDatabase);

            LocalizationDatabaseUtility.CreateLocalizationWithLanguage(localizationDatabaseSerializedObject, AlternateLocaleCode);

            YarnImporterUtility.CreateLocalizationForLanguageInProgram(importerSerializedObject, AlternateLocaleCode);

            var unmodifiedBaseStringsTable      = StringTableEntry.ParseFromCSV((importerSerializedObject.targetObject as YarnImporter).baseLanguage.text);
            var unmodifiedLocalizedStringsTable = StringTableEntry.ParseFromCSV((importerSerializedObject.targetObject as YarnImporter).localizations.First(l => l.languageName == AlternateLocaleCode).text.text);

            // Act: modify the imported script so that lines are added,
            // changed and deleted, and then update the localized CSV
            // programmatically

            File.WriteAllText(path, TestYarnScriptSourceModified);
            AssetDatabase.Refresh();
            YarnImporterUtility.UpdateLocalizationCSVs(importerSerializedObject);

            var modifiedBaseStringsTable      = StringTableEntry.ParseFromCSV((importerSerializedObject.targetObject as YarnImporter).baseLanguage.text);
            var modifiedLocalizedStringsTable = StringTableEntry.ParseFromCSV((importerSerializedObject.targetObject as YarnImporter).localizations.First(l => l.languageName == AlternateLocaleCode).text.text);

            // Assert: verify the base language string table contains the
            // string table entries we expect, verify the localized string
            // table contains the string table entries we expect

            System.Func <StringTableEntry, string> CompareIDs   = t => t.ID;
            System.Func <StringTableEntry, string> CompareLocks = t => t.Lock;

            var tests = new[] {