/// <summary> /// Overrides the send function, to be used in combination with the stop match button. /// Useful for overriding scores because of penalties or fouls /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void sendButton_Click(object sender, EventArgs e) { Networking.sendData(Display.team1Score + ":" + Display.team2Score + ":" + lastTeam1 + ":" + lastTeam2); GameUtility.doSend = false; // make the start button not send in order to prevent dupes } // used to force send data to the leaderboard